GCHandle

Overview

Location

Implements

 

constructor  protected    (declared in ValueType)

 

constructor

 

GCHandle()

 

init()

 

GCHandle()

constructor (NativeInt)

 

constructor(aHandle: NativeInt)

 

GCHandle(NativeInt aHandle)

 

init(_ aHandle: NativeInt)

 

GCHandle(NativeInt aHandle)

Parameters:

  • aHandle:

Allocate

 

class method Allocate(aValue: Object): GCHandle

 

static GCHandle Allocate(Object aValue)

 

static func Allocate(_ aValue: Object) -> GCHandle

 

static GCHandle Allocate(Object aValue)

Parameters:

  • aValue:

Dispose

 

method Dispose

 

void Dispose()

 

func Dispose()

 

void Dispose()

Equals  virtual    (declared in Object)

Returns true if the target object matches this one, by default compares the reference.

 

method Equals(obj: Object): Boolean

 

Boolean Equals(Object obj)

 

func Equals(_ obj: Object) -> Boolean

 

Boolean Equals(Object obj)

Parameters:

  • obj: the reference to compare this with.

Finalize  protected virtual    (declared in Object)

Finalizer implementation. If not overriden it's not called at all, the runtime checks if there is an override before calling a finalizer.

 

method Finalize

 

void Finalize()

 

func Finalize()

 

void Finalize()

GetHashCode  virtual    (declared in Object)

Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

Int32 GetHashCode()

GetType    (declared in Object)

Returns the actual type of this class

 

method GetType: Type

 

Type GetType()

 

func GetType() -> Type

 

Type GetType()

Handle

 

property Handle: NativeInt read;

 

NativeInt Handle { get; }

 

var Handle: NativeInt { get{} }

 

NativeInt Handle { __get; }

HasValue

 

property HasValue: Boolean read;

 

Boolean HasValue { get; }

 

var HasValue: Boolean { get{} }

 

Boolean HasValue { __get; }

ReferenceEquals    (declared in Object)

Compares two references for equivalence (even if they have an equals operator)

 

class method ReferenceEquals(a: Object; b: Object): Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

Parameters:

  • a: left value
  • b: right value

Target

 

property Target: Object read;

 

Object Target { get; }

 

var Target: Object { get{} }

 

Object Target { __get; }

ToString  virtual    (declared in Object)

Gets the string representation of this method.

 

method ToString: String

 

String ToString()

 

func ToString() -> String

 

String ToString()

 

Handle

 

property Handle: NativeInt read;

 

NativeInt Handle { get; }

 

var Handle: NativeInt { get{} }

 

NativeInt Handle { __get; }

HasValue

 

property HasValue: Boolean read;

 

Boolean HasValue { get; }

 

var HasValue: Boolean { get{} }

 

Boolean HasValue { __get; }

Target

 

property Target: Object read;

 

Object Target { get; }

 

var Target: Object { get{} }

 

Object Target { __get; }

 

Allocate

 

class method Allocate(aValue: Object): GCHandle

 

static GCHandle Allocate(Object aValue)

 

static func Allocate(_ aValue: Object) -> GCHandle

 

static GCHandle Allocate(Object aValue)

Parameters:

  • aValue:

ReferenceEquals    (declared in Object)

Compares two references for equivalence (even if they have an equals operator)

 

class method ReferenceEquals(a: Object; b: Object): Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

Parameters:

  • a: left value
  • b: right value

 

constructor  protected    (declared in ValueType)

 

constructor

 

GCHandle()

 

init()

 

GCHandle()

constructor (NativeInt)

 

constructor(aHandle: NativeInt)

 

GCHandle(NativeInt aHandle)

 

init(_ aHandle: NativeInt)

 

GCHandle(NativeInt aHandle)

Parameters:

  • aHandle:

Dispose

 

method Dispose

 

void Dispose()

 

func Dispose()

 

void Dispose()

Equals  virtual    (declared in Object)

Returns true if the target object matches this one, by default compares the reference.

 

method Equals(obj: Object): Boolean

 

Boolean Equals(Object obj)

 

func Equals(_ obj: Object) -> Boolean

 

Boolean Equals(Object obj)

Parameters:

  • obj: the reference to compare this with.

Finalize  protected virtual    (declared in Object)

Finalizer implementation. If not overriden it's not called at all, the runtime checks if there is an override before calling a finalizer.

 

method Finalize

 

void Finalize()

 

func Finalize()

 

void Finalize()

GetHashCode  virtual    (declared in Object)

Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

Int32 GetHashCode()

GetType    (declared in Object)

Returns the actual type of this class

 

method GetType: Type

 

Type GetType()

 

func GetType() -> Type

 

Type GetType()

ToString  virtual    (declared in Object)

Gets the string representation of this method.

 

method ToString: String

 

String ToString()

 

func ToString() -> String

 

String ToString()