ConditionalVariable

Overview

Object that can be used to signal 1 or more waiting threads.

Location

  • Reference: Island.fx
  • Namespace: RemObjects.Elements.System
  • Platforms: Android, iOS, iOS Simulator, macOS, tvOS, tvOS Simulator, Ubuntu, UIKit for Mac, watchOS, watchOS Simulator, Windows

Implements

 

constructor    (declared in Object)

Default constructor.

 

constructor

 

ConditionalVariable()

 

init()

 

ConditionalVariable()

Broadcast

Wake up all waiting threads. Make sure the same lock used to wait is locked before broadcasting.

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

void Broadcast()

Dispose

Dispose this object.

 

method Dispose

 

void Dispose()

 

func Dispose()

 

void Dispose()

Equals  virtual    (declared in Object)

Returns true if the target object matches this one, by default compares the reference.

 

method Equals(obj: Object): Boolean

 

Boolean Equals(Object obj)

 

func Equals(_ obj: Object) -> Boolean

 

Boolean Equals(Object obj)

Parameters:

  • obj: the reference to compare this with.

Finalize  protected virtual    (declared in Object)

Finalizer implementation. If not overriden it's not called at all, the runtime checks if there is an override before calling a finalizer.

 

method Finalize

 

void Finalize()

 

func Finalize()

 

void Finalize()

GetHashCode  virtual    (declared in Object)

Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

Int32 GetHashCode()

GetType    (declared in Object)

Returns the actual type of this class

 

method GetType: Type

 

Type GetType()

 

func GetType() -> Type

 

Type GetType()

ReferenceEquals    (declared in Object)

Compares two references for equivalence (even if they have an equals operator)

 

class method ReferenceEquals(a: Object; b: Object): Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

Parameters:

  • a: left value
  • b: right value

Signal

Wake up a single waiting thread. Make sure the same lock used to wait is locked before signalling.

 

method Signal

 

void Signal()

 

func Signal()

 

void Signal()

ToString  virtual    (declared in Object)

Gets the string representation of this method.

 

method ToString: String

 

String ToString()

 

func ToString() -> String

 

String ToString()

Wait (Monitor)

Wait for this object. This releases the monitor lock in cs, which must be locked before calling this.

 

method Wait(cs: Monitor)

 

void Wait(Monitor cs)

 

func Wait(_ cs: Monitor)

 

void Wait(Monitor cs)

Parameters:

  • cs:

Wait (Monitor, Int32): Boolean

Wait for this object. This releases the monitor lock in cs, which must be locked before calling this. This overload has a timeout in miliseconds, and returns true if it succeeded,false if timed out.

 

method Wait(cs: Monitor; aTimeMS: Int32): Boolean

 

Boolean Wait(Monitor cs, Int32 aTimeMS)

 

func Wait(_ cs: Monitor, _ aTimeMS: Int32) -> Boolean

 

Boolean Wait(Monitor cs, Int32 aTimeMS)

Parameters:

  • cs:
  • aTimeMS:

 

ReferenceEquals    (declared in Object)

Compares two references for equivalence (even if they have an equals operator)

 

class method ReferenceEquals(a: Object; b: Object): Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

Parameters:

  • a: left value
  • b: right value

 

constructor    (declared in Object)

Default constructor.

 

constructor

 

ConditionalVariable()

 

init()

 

ConditionalVariable()

Broadcast

Wake up all waiting threads. Make sure the same lock used to wait is locked before broadcasting.

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

void Broadcast()

Dispose

Dispose this object.

 

method Dispose

 

void Dispose()

 

func Dispose()

 

void Dispose()

Equals  virtual    (declared in Object)

Returns true if the target object matches this one, by default compares the reference.

 

method Equals(obj: Object): Boolean

 

Boolean Equals(Object obj)

 

func Equals(_ obj: Object) -> Boolean

 

Boolean Equals(Object obj)

Parameters:

  • obj: the reference to compare this with.

Finalize  protected virtual    (declared in Object)

Finalizer implementation. If not overriden it's not called at all, the runtime checks if there is an override before calling a finalizer.

 

method Finalize

 

void Finalize()

 

func Finalize()

 

void Finalize()

GetHashCode  virtual    (declared in Object)

Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

Int32 GetHashCode()

GetType    (declared in Object)

Returns the actual type of this class

 

method GetType: Type

 

Type GetType()

 

func GetType() -> Type

 

Type GetType()

Signal

Wake up a single waiting thread. Make sure the same lock used to wait is locked before signalling.

 

method Signal

 

void Signal()

 

func Signal()

 

void Signal()

ToString  virtual    (declared in Object)

Gets the string representation of this method.

 

method ToString: String

 

String ToString()

 

func ToString() -> String

 

String ToString()

Wait (Monitor)

Wait for this object. This releases the monitor lock in cs, which must be locked before calling this.

 

method Wait(cs: Monitor)

 

void Wait(Monitor cs)

 

func Wait(_ cs: Monitor)

 

void Wait(Monitor cs)

Parameters:

  • cs:

Wait (Monitor, Int32): Boolean

Wait for this object. This releases the monitor lock in cs, which must be locked before calling this. This overload has a timeout in miliseconds, and returns true if it succeeded,false if timed out.

 

method Wait(cs: Monitor; aTimeMS: Int32): Boolean

 

Boolean Wait(Monitor cs, Int32 aTimeMS)

 

func Wait(_ cs: Monitor, _ aTimeMS: Int32) -> Boolean

 

Boolean Wait(Monitor cs, Int32 aTimeMS)

Parameters:

  • cs:
  • aTimeMS: