ILifetimeStrategy<T>

Overview

Lifetime stategy interface. See Lifetime strategies

Location

Implemented in

Required Methods


constructor    (declared in Object)

Default constructor.

 

constructor

 

ILifetimeStrategy<T>()

 

init()

 

ILifetimeStrategy<T>()

 

Sub New()

Equals  virtual    (declared in Object)

Returns true if the target object matches this one, by default compares the reference.

 

method Equals(obj: Object): Boolean

 

Boolean Equals(Object obj)

 

func Equals(_ obj: Object) -> Boolean

 

Boolean Equals(Object obj)

 

Function Equals(obj As Object) As Boolean

Parameters:

  • obj: the reference to compare this with.

Finalize  protected virtual    (declared in Object)

Finalizer implementation. If not overriden it's not called at all, the runtime checks if there is an override before calling a finalizer.

 

method Finalize

 

void Finalize()

 

func Finalize()

 

void Finalize()

 

Sub Finalize()

GetHashCode  virtual    (declared in Object)

Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

Int32 GetHashCode()

 

Function GetHashCode() As Int32

GetType    (declared in Object)

Returns the actual type of this class

 

method GetType: Type

 

Type GetType()

 

func GetType() -> Type

 

Type GetType()

 

Function GetType() As Type

ToString  virtual    (declared in Object)

Gets the string representation of this method.

 

method ToString: String

 

String ToString()

 

func ToString() -> String

 

String ToString()

 

Function ToString() As String

Assign

Assigns aSource to aDest. Should do nothing if they point to the same value. Should cleanup aDest first.

 

class method Assign(var aDest: T; var aSource: T)

 

static void Assign(ref T aDest, ref T aSource)

 

static func Assign(_ aDest: T, _ aSource: T)

 

static void Assign(__ref T aDest, __ref T aSource)

 

Shared Sub Assign(ByRef aDest As T, ByRef aSource As T)

Parameters:

  • aDest:
  • aSource:

Copy

Assigns aSource to aDest. Should do nothing if they point to the same value. Should not cleanup aDest first.

 

class method Copy(var aDest: T; var aSource: T)

 

static void Copy(ref T aDest, ref T aSource)

 

static func Copy(_ aDest: T, _ aSource: T)

 

static void Copy(__ref T aDest, __ref T aSource)

 

Shared Sub Copy(ByRef aDest As T, ByRef aSource As T)

Parameters:

  • aDest:
  • aSource:

Init

Initializes a value to it's default value (usually nil).

 

class method Init(var Dest: T)

 

static void Init(ref T Dest)

 

static func Init(_ Dest: T)

 

static void Init(__ref T Dest)

 

Shared Sub Init(ByRef Dest As T)

Parameters:

  • Dest:

New

Create a new object for a given type; aTTY is the type info which should be in the object at offset 0, aSize should be size allocated.

 

class method New(aTTY: ^void; aSize: NativeInt): ^void

 

static void* New(void* aTTY, NativeInt aSize)

 

static func New(_ aTTY: UnsafeMutablePointer<void>, _ aSize: NativeInt) -> UnsafeMutablePointer<void>

 

static void* New(void* aTTY, NativeInt aSize)

 

Shared Function New(aTTY As ^void, aSize As NativeInt) As ^void

Parameters:

  • aTTY:
  • aSize:

ReferenceEquals    (declared in Object)

Compares two references for equivalence (even if they have an equals operator)

 

class method ReferenceEquals(a: Object; b: Object): Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

static func ReferenceEquals(_ a: Object, _ b: Object) -> Boolean

 

static Boolean ReferenceEquals(Object a, Object b)

 

Shared Function ReferenceEquals(a As Object, b As Object) As Boolean

Parameters:

  • a: left value
  • b: right value

Release

Release a value.

 

class method Release(var Dest: T)

 

static void Release(ref T Dest)

 

static func Release(_ Dest: T)

 

static void Release(__ref T Dest)

 

Shared Sub Release(ByRef Dest As T)

Parameters:

  • Dest: