ILifetimeStrategy<T>
Overview
Lifetime stategy interface. See Lifetime strategies
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
Required Methods
Assign
class method Assign(var aDest: T; var aSource: T)
static void Assign(ref T aDest, ref T aSource)
static func Assign(_ aDest: T, _ aSource: T)
static void Assign(__ref T aDest, __ref T aSource)
Shared Sub Assign(ByRef aDest As T, ByRef aSource As T)
Parameters:
- aDest:
- aSource:
Copy
class method Copy(var aDest: T; var aSource: T)
static void Copy(ref T aDest, ref T aSource)
static func Copy(_ aDest: T, _ aSource: T)
static void Copy(__ref T aDest, __ref T aSource)
Shared Sub Copy(ByRef aDest As T, ByRef aSource As T)
Parameters:
- aDest:
- aSource:
Init
class method Init(var Dest: T)
static void Init(ref T Dest)
static func Init(_ Dest: T)
static void Init(__ref T Dest)
Shared Sub Init(ByRef Dest As T)
Parameters:
- Dest:
New
Create a new object for a given type; aTTY is the type info which should be in the object at offset 0, aSize should be size allocated.
class method New(aTTY: ^void; aSize: NativeInt): ^void
static void* New(void* aTTY, NativeInt aSize)
static func New(_ aTTY: UnsafeMutablePointer<void>, _ aSize: NativeInt) -> UnsafeMutablePointer<void>
static void* New(void* aTTY, NativeInt aSize)
Shared Function New(aTTY As Ptr(Of Void), aSize As NativeInt) As Ptr(Of Void)
Parameters:
- aTTY:
- aSize:
Release
class method Release(var Dest: T)
static void Release(ref T Dest)
static func Release(_ Dest: T)
static void Release(__ref T Dest)
Shared Sub Release(ByRef Dest As T)
Parameters:
- Dest: