ThreadPool
Overview
Internal threadpool for the compiler.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
constructor protected
constructor
ThreadPool()
init()
ThreadPool()
Sub New()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
MaxThreads
gets/sets the maximum number of threads to spawn.
class property MaxThreads: UInt32 read write;
class UInt32 MaxThreads { get; set; }
static var MaxThreads: UInt32 { get{} set{} }
class UInt32 MaxThreads { __get; __set; }
Shared Property MaxThreads() As UInt32
MinThreads
gets/sets the minimum number of threads to spawn.
class property MinThreads: UInt32 read write;
class UInt32 MinThreads { get; set; }
static var MinThreads: UInt32 { get{} set{} }
class UInt32 MinThreads { __get; __set; }
Shared Property MinThreads() As UInt32
QueueUserWorkItem
class method QueueUserWorkItem(Callback: WaitCallback; State: Object)
static void QueueUserWorkItem(WaitCallback Callback, Object State)
static func QueueUserWorkItem(_ Callback: WaitCallback, _ State: Object)
static void QueueUserWorkItem(WaitCallback Callback, Object State)
Shared Sub QueueUserWorkItem(Callback As WaitCallback, State As Object)
Parameters:
- Callback:
- State:
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
ToString virtual (declared in Object)
Gets the string representation of this method.
MaxThreads
gets/sets the maximum number of threads to spawn.
class property MaxThreads: UInt32 read write;
class UInt32 MaxThreads { get; set; }
static var MaxThreads: UInt32 { get{} set{} }
class UInt32 MaxThreads { __get; __set; }
Shared Property MaxThreads() As UInt32
MinThreads
gets/sets the minimum number of threads to spawn.
QueueUserWorkItem
class method QueueUserWorkItem(Callback: WaitCallback; State: Object)
static void QueueUserWorkItem(WaitCallback Callback, Object State)
static func QueueUserWorkItem(_ Callback: WaitCallback, _ State: Object)
static void QueueUserWorkItem(WaitCallback Callback, Object State)
Shared Sub QueueUserWorkItem(Callback As WaitCallback, State As Object)
Parameters:
- Callback:
- State:
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
constructor protected
constructor
ThreadPool()
init()
ThreadPool()
Sub New()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
ToString virtual (declared in Object)
Gets the string representation of this method.