Socket
Overview
Network Socket class.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
- Platforms: Android, iOS, iOS Simulator, Mac Catalyst, macOS, tvOS, tvOS Simulator, Ubuntu, visionOS, visionOS Simulator, watchOS, watchOS Simulator, Windows
constructor (declared in Object)
constructor
Socket()
init()
Socket()
Sub New()
constructor (AddressFamily, SocketType, ProtocolType)
Creates a new instance with the given address family, socket type and protocol. Wraps the underlying system socket implementation.
constructor(anAddressFamily: AddressFamily; aSocketType: SocketType; aProtocol: ProtocolType)
Socket(AddressFamily anAddressFamily, SocketType aSocketType, ProtocolType aProtocol)
init(_ anAddressFamily: AddressFamily, _ aSocketType: SocketType, _ aProtocol: ProtocolType)
Socket(AddressFamily anAddressFamily, SocketType aSocketType, ProtocolType aProtocol)
Sub New(anAddressFamily As AddressFamily, aSocketType As SocketType, aProtocol As ProtocolType)
Parameters:
- anAddressFamily:
- aSocketType:
- aProtocol:
Accept
Accept a waiting connection.
method Accept: Socket
Socket Accept()
func Accept() -> Socket
Socket Accept()
Function Accept() As Socket
AddressFamily
Returns the address family.
property AddressFamily: AddressFamily read write;
AddressFamily AddressFamily { get; set; }
var AddressFamily: AddressFamily { get{} set{} }
AddressFamily AddressFamily { __get; __set; }
Property AddressFamily() As AddressFamily
Bind
method Bind(aEndPoint: IPEndPoint)
void Bind(IPEndPoint aEndPoint)
func Bind(_ aEndPoint: IPEndPoint)
void Bind(IPEndPoint aEndPoint)
Sub Bind(aEndPoint As IPEndPoint)
Parameters:
- aEndPoint:
Close
method Close
void Close()
func Close()
void Close()
Sub Close()
Connect (EndPoint)
method Connect(aEndPoint: EndPoint)
void Connect(EndPoint aEndPoint)
func Connect(_ aEndPoint: EndPoint)
void Connect(EndPoint aEndPoint)
Sub Connect(aEndPoint As EndPoint)
Parameters:
- aEndPoint:
Parameters:
- aHostOrIPAddress:
- aPort:
Parameters:
- aIP:
- aPort:
Connected
Returns true if connected; note that without reading, the socket state will not be updated.
property Connected: Boolean read write;
Boolean Connected { get; set; }
var Connected: Boolean { get{} set{} }
Boolean Connected { __get; __set; }
Property Connected() As Boolean
DataAvailable
Returns the nr of bytes available.
method DataAvailable: Int32
Int32 DataAvailable()
func DataAvailable() -> Int32
Int32 DataAvailable()
Function DataAvailable() As Int32
Disconnect
method Disconnect
void Disconnect()
func Disconnect()
void Disconnect()
Sub Disconnect()
Dispose
method Dispose
void Dispose()
func Dispose()
void Dispose()
Sub Dispose()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
Handle
Return the socket handle.
property Handle: PlatformSocketHandle read;
PlatformSocketHandle Handle { get; }
var Handle: PlatformSocketHandle { get{} }
PlatformSocketHandle Handle { __get; }
ReadOnly Property Handle() As PlatformSocketHandle
Listen
method Listen(aBackLog: Int32)
void Listen(Int32 aBackLog)
func Listen(_ aBackLog: Int32)
void Listen(Int32 aBackLog)
Sub Listen(aBackLog As Int32)
Parameters:
- aBackLog:
LocalEndPoint
Returns the actual local end point. When binding to port 0, this will contain the updated port.
property LocalEndPoint: EndPoint read;
EndPoint LocalEndPoint { get; }
var LocalEndPoint: EndPoint { get{} }
EndPoint LocalEndPoint { __get; }
ReadOnly Property LocalEndPoint() As EndPoint
ProtocolType
Returns the protocol type.
property ProtocolType: ProtocolType read write;
ProtocolType ProtocolType { get; set; }
var ProtocolType: ProtocolType { get{} set{} }
ProtocolType ProtocolType { __get; __set; }
Property ProtocolType() As ProtocolType
Receive data from the socket.
Parameters:
- aBuffer:
Receive (array of Byte, Int32, Int32, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Receive(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
func Receive(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
Function Receive(aBuffer As Byte(), aOffset As Int32, aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
Receive (array of Byte, Int32, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: array of Byte; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Receive(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
func Receive(_ aBuffer: Byte..., _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
Function Receive(aBuffer As Byte(), aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aSize:
- aFlags:
Receive (Span<Byte>, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: Span<Byte>; aFlags: SocketFlags): Int32
Int32 Receive(Span<Byte> aBuffer, SocketFlags aFlags)
func Receive(_ aBuffer: Span<Byte>, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Span<Byte> aBuffer, SocketFlags aFlags)
Function Receive(aBuffer As Span<Byte>, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aFlags:
ReceiveFrom
Receive data and the address it's from (for udp)
method ReceiveFrom(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags; var remoteEP: EndPoint): Int32
Int32 ReceiveFrom(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags, ref EndPoint remoteEP)
func ReceiveFrom(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags, _ remoteEP: EndPoint) -> Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
- remoteEP:
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
RemoteEndPoint
Returns the remote end point.
property RemoteEndPoint: EndPoint read;
EndPoint RemoteEndPoint { get; }
var RemoteEndPoint: EndPoint { get{} }
EndPoint RemoteEndPoint { __get; }
ReadOnly Property RemoteEndPoint() As EndPoint
Send data to the socket.
Parameters:
- aBuffer:
Send (array of Byte, Int32, Int32, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Send(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
func Send(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Send(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
Function Send(aBuffer As Byte(), aOffset As Int32, aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
Send (array of Byte, Int32, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: array of Byte; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Send(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
func Send(_ aBuffer: Byte..., _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Send(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
Function Send(aBuffer As Byte(), aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aSize:
- aFlags:
Send (ImmutableSpan<Byte>, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: ImmutableSpan<Byte>; aFlags: SocketFlags): Int32
Int32 Send(ImmutableSpan<Byte> aBuffer, SocketFlags aFlags)
func Send(_ aBuffer: ImmutableSpan<Byte>, _ aFlags: SocketFlags) -> Int32
Int32 Send(ImmutableSpan<Byte> aBuffer, SocketFlags aFlags)
Function Send(aBuffer As ImmutableSpan<Byte>, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aFlags:
SendTo
Send data to the socket to a given address.
method SendTo(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags; remoteEP: EndPoint): Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
- remoteEP:
SetSocketOption (SocketOptionLevel, SocketOptionName, array of Byte)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: array of Byte)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Byte[] aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Byte...)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Byte[] aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Byte())
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Boolean)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Boolean)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Boolean aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Boolean)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Boolean aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Boolean)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Int32)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Int32)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Int32 aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Int32)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Int32 aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Int32)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Object)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Object)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Object aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Object)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Object aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Object)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
Shutdown
method Shutdown(aMode: SocketShutdown)
void Shutdown(SocketShutdown aMode)
func Shutdown(_ aMode: SocketShutdown)
void Shutdown(SocketShutdown aMode)
Sub Shutdown(aMode As SocketShutdown)
Parameters:
- aMode:
SocketType
Contains the socket type.
property SocketType: SocketType read write;
SocketType SocketType { get; set; }
var SocketType: SocketType { get{} set{} }
SocketType SocketType { __get; __set; }
Property SocketType() As SocketType
ToString virtual (declared in Object)
Gets the string representation of this method.
AddressFamily
Returns the address family.
property AddressFamily: AddressFamily read write;
AddressFamily AddressFamily { get; set; }
var AddressFamily: AddressFamily { get{} set{} }
AddressFamily AddressFamily { __get; __set; }
Property AddressFamily() As AddressFamily
Connected
Returns true if connected; note that without reading, the socket state will not be updated.
property Connected: Boolean read write;
Boolean Connected { get; set; }
var Connected: Boolean { get{} set{} }
Boolean Connected { __get; __set; }
Property Connected() As Boolean
Handle
Return the socket handle.
property Handle: PlatformSocketHandle read;
PlatformSocketHandle Handle { get; }
var Handle: PlatformSocketHandle { get{} }
PlatformSocketHandle Handle { __get; }
ReadOnly Property Handle() As PlatformSocketHandle
LocalEndPoint
Returns the actual local end point. When binding to port 0, this will contain the updated port.
property LocalEndPoint: EndPoint read;
EndPoint LocalEndPoint { get; }
var LocalEndPoint: EndPoint { get{} }
EndPoint LocalEndPoint { __get; }
ReadOnly Property LocalEndPoint() As EndPoint
ProtocolType
Returns the protocol type.
property ProtocolType: ProtocolType read write;
ProtocolType ProtocolType { get; set; }
var ProtocolType: ProtocolType { get{} set{} }
ProtocolType ProtocolType { __get; __set; }
Property ProtocolType() As ProtocolType
RemoteEndPoint
Returns the remote end point.
property RemoteEndPoint: EndPoint read;
EndPoint RemoteEndPoint { get; }
var RemoteEndPoint: EndPoint { get{} }
EndPoint RemoteEndPoint { __get; }
ReadOnly Property RemoteEndPoint() As EndPoint
SocketType
Contains the socket type.
property SocketType: SocketType read write;
SocketType SocketType { get; set; }
var SocketType: SocketType { get{} set{} }
SocketType SocketType { __get; __set; }
Property SocketType() As SocketType
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
constructor (declared in Object)
constructor
Socket()
init()
Socket()
Sub New()
constructor (AddressFamily, SocketType, ProtocolType)
Creates a new instance with the given address family, socket type and protocol. Wraps the underlying system socket implementation.
constructor(anAddressFamily: AddressFamily; aSocketType: SocketType; aProtocol: ProtocolType)
Socket(AddressFamily anAddressFamily, SocketType aSocketType, ProtocolType aProtocol)
init(_ anAddressFamily: AddressFamily, _ aSocketType: SocketType, _ aProtocol: ProtocolType)
Socket(AddressFamily anAddressFamily, SocketType aSocketType, ProtocolType aProtocol)
Sub New(anAddressFamily As AddressFamily, aSocketType As SocketType, aProtocol As ProtocolType)
Parameters:
- anAddressFamily:
- aSocketType:
- aProtocol:
Accept
Accept a waiting connection.
method Accept: Socket
Socket Accept()
func Accept() -> Socket
Socket Accept()
Function Accept() As Socket
Bind
method Bind(aEndPoint: IPEndPoint)
void Bind(IPEndPoint aEndPoint)
func Bind(_ aEndPoint: IPEndPoint)
void Bind(IPEndPoint aEndPoint)
Sub Bind(aEndPoint As IPEndPoint)
Parameters:
- aEndPoint:
Close
method Close
void Close()
func Close()
void Close()
Sub Close()
Connect (EndPoint)
method Connect(aEndPoint: EndPoint)
void Connect(EndPoint aEndPoint)
func Connect(_ aEndPoint: EndPoint)
void Connect(EndPoint aEndPoint)
Sub Connect(aEndPoint As EndPoint)
Parameters:
- aEndPoint:
Parameters:
- aHostOrIPAddress:
- aPort:
Parameters:
- aIP:
- aPort:
DataAvailable
Returns the nr of bytes available.
method DataAvailable: Int32
Int32 DataAvailable()
func DataAvailable() -> Int32
Int32 DataAvailable()
Function DataAvailable() As Int32
Disconnect
method Disconnect
void Disconnect()
func Disconnect()
void Disconnect()
Sub Disconnect()
Dispose
method Dispose
void Dispose()
func Dispose()
void Dispose()
Sub Dispose()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
Listen
method Listen(aBackLog: Int32)
void Listen(Int32 aBackLog)
func Listen(_ aBackLog: Int32)
void Listen(Int32 aBackLog)
Sub Listen(aBackLog As Int32)
Parameters:
- aBackLog:
Receive data from the socket.
Parameters:
- aBuffer:
Receive (array of Byte, Int32, Int32, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Receive(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
func Receive(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
Function Receive(aBuffer As Byte(), aOffset As Int32, aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
Receive (array of Byte, Int32, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: array of Byte; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Receive(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
func Receive(_ aBuffer: Byte..., _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
Function Receive(aBuffer As Byte(), aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aSize:
- aFlags:
Receive (Span<Byte>, SocketFlags): Int32
Receive data from the socket.
method Receive(aBuffer: Span<Byte>; aFlags: SocketFlags): Int32
Int32 Receive(Span<Byte> aBuffer, SocketFlags aFlags)
func Receive(_ aBuffer: Span<Byte>, _ aFlags: SocketFlags) -> Int32
Int32 Receive(Span<Byte> aBuffer, SocketFlags aFlags)
Function Receive(aBuffer As Span<Byte>, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aFlags:
ReceiveFrom
Receive data and the address it's from (for udp)
method ReceiveFrom(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags; var remoteEP: EndPoint): Int32
Int32 ReceiveFrom(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags, ref EndPoint remoteEP)
func ReceiveFrom(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags, _ remoteEP: EndPoint) -> Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
- remoteEP:
Send data to the socket.
Parameters:
- aBuffer:
Send (array of Byte, Int32, Int32, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Send(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
func Send(_ aBuffer: Byte..., _ aOffset: Int32, _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Send(Byte[] aBuffer, Int32 aOffset, Int32 aSize, SocketFlags aFlags)
Function Send(aBuffer As Byte(), aOffset As Int32, aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
Send (array of Byte, Int32, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: array of Byte; aSize: Int32; aFlags: SocketFlags): Int32
Int32 Send(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
func Send(_ aBuffer: Byte..., _ aSize: Int32, _ aFlags: SocketFlags) -> Int32
Int32 Send(Byte[] aBuffer, Int32 aSize, SocketFlags aFlags)
Function Send(aBuffer As Byte(), aSize As Int32, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aSize:
- aFlags:
Send (ImmutableSpan<Byte>, SocketFlags): Int32
Send data to the socket.
method Send(aBuffer: ImmutableSpan<Byte>; aFlags: SocketFlags): Int32
Int32 Send(ImmutableSpan<Byte> aBuffer, SocketFlags aFlags)
func Send(_ aBuffer: ImmutableSpan<Byte>, _ aFlags: SocketFlags) -> Int32
Int32 Send(ImmutableSpan<Byte> aBuffer, SocketFlags aFlags)
Function Send(aBuffer As ImmutableSpan<Byte>, aFlags As SocketFlags) As Int32
Parameters:
- aBuffer:
- aFlags:
SendTo
Send data to the socket to a given address.
method SendTo(aBuffer: array of Byte; aOffset: Int32; aSize: Int32; aFlags: SocketFlags; remoteEP: EndPoint): Int32
Parameters:
- aBuffer:
- aOffset:
- aSize:
- aFlags:
- remoteEP:
SetSocketOption (SocketOptionLevel, SocketOptionName, array of Byte)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: array of Byte)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Byte[] aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Byte...)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Byte[] aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Byte())
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Boolean)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Boolean)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Boolean aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Boolean)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Boolean aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Boolean)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Int32)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Int32)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Int32 aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Int32)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Int32 aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Int32)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
SetSocketOption (SocketOptionLevel, SocketOptionName, Object)
method SetSocketOption(aOptionLevel: SocketOptionLevel; aOptionName: SocketOptionName; aOptionValue: Object)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Object aOptionValue)
func SetSocketOption(_ aOptionLevel: SocketOptionLevel, _ aOptionName: SocketOptionName, _ aOptionValue: Object)
void SetSocketOption(SocketOptionLevel aOptionLevel, SocketOptionName aOptionName, Object aOptionValue)
Sub SetSocketOption(aOptionLevel As SocketOptionLevel, aOptionName As SocketOptionName, aOptionValue As Object)
Parameters:
- aOptionLevel:
- aOptionName:
- aOptionValue:
Shutdown
method Shutdown(aMode: SocketShutdown)
void Shutdown(SocketShutdown aMode)
func Shutdown(_ aMode: SocketShutdown)
void Shutdown(SocketShutdown aMode)
Sub Shutdown(aMode As SocketShutdown)
Parameters:
- aMode:
ToString virtual (declared in Object)
Gets the string representation of this method.