Set<T>.SetIterator<T>
Overview
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
- Nested in: Set
constructor (declared in Object)
constructor
Set<T>.SetIterator<T>()
init()
Set<T>.SetIterator<T>()
Sub New()
constructor (Set<T>)
constructor(aValue: Set<T>)
Set<T>.SetIterator<T>(Set<T> aValue)
init(_ aValue: Set<T>)
Set<T>.SetIterator<T>(Set<T> aValue)
Sub New(aValue As Set<T>)
Parameters:
- aValue:
Current virtual
property Current: T read write;
T Current { get; set; }
var Current: T { get{} set{} }
T Current { __get; __set; }
Property Current() As T
Dispose
method Dispose
void Dispose()
func Dispose()
void Dispose()
Sub Dispose()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
MoveNext
method MoveNext: Boolean
Boolean MoveNext()
func MoveNext() -> Boolean
Boolean MoveNext()
Function MoveNext() As Boolean
NCurrent
property NCurrent: Object read;
Object NCurrent { get; }
var NCurrent: Object { get{} }
Object NCurrent { __get; }
ReadOnly Property NCurrent() As Object
NGCurrent
property NGCurrent: Object read;
Object NGCurrent { get; }
var NGCurrent: Object { get{} }
Object NGCurrent { __get; }
ReadOnly Property NGCurrent() As Object
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
Reset
method Reset
void Reset()
func Reset()
void Reset()
Sub Reset()
ToString virtual (declared in Object)
Gets the string representation of this method.
Current virtual
property Current: T read write;
T Current { get; set; }
var Current: T { get{} set{} }
T Current { __get; __set; }
Property Current() As T
NCurrent
property NCurrent: Object read;
Object NCurrent { get; }
var NCurrent: Object { get{} }
Object NCurrent { __get; }
ReadOnly Property NCurrent() As Object
NGCurrent
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
constructor (declared in Object)
constructor
Set<T>.SetIterator<T>()
init()
Set<T>.SetIterator<T>()
Sub New()
constructor (Set<T>)
constructor(aValue: Set<T>)
Set<T>.SetIterator<T>(Set<T> aValue)
init(_ aValue: Set<T>)
Set<T>.SetIterator<T>(Set<T> aValue)
Sub New(aValue As Set<T>)
Parameters:
- aValue:
Dispose
method Dispose
void Dispose()
func Dispose()
void Dispose()
Sub Dispose()
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
MoveNext
method MoveNext: Boolean
Boolean MoveNext()
func MoveNext() -> Boolean
Boolean MoveNext()
Function MoveNext() As Boolean
Reset
method Reset
void Reset()
func Reset()
void Reset()
Sub Reset()
ToString virtual (declared in Object)
Gets the string representation of this method.