ObjectPool<T>
Overview
thread safe object pool class to instantiate and hold a number of instances of a given object.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
constructor (declared in Object)
constructor
ObjectPool<T>()
init()
ObjectPool<T>()
Sub New()
constructor (Int32, Func<T>, Action<T>)
constructor(aCapacity: Int32; aCreator: Func<T>; aCleanup: Action<T>)
ObjectPool<T>(Int32 aCapacity, Func<T> aCreator, Action<T> aCleanup)
init(_ aCapacity: Int32, _ aCreator: Func<T>, _ aCleanup: Action<T>)
ObjectPool<T>(Int32 aCapacity, Func<T> aCreator, Action<T> aCleanup)
Sub New(aCapacity As Int32, aCreator As Func<T>, aCleanup As Action<T>)
Parameters:
- aCapacity:
- aCreator:
- aCleanup:
Acquire
Acquire a new instance.
method Acquire: T
T Acquire()
func Acquire() -> T
T Acquire()
Function Acquire() As T
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
Release
method Release(aVal: T)
void Release(T aVal)
func Release(_ aVal: T)
void Release(T aVal)
Sub Release(aVal As T)
Parameters:
- aVal:
ToString virtual (declared in Object)
Gets the string representation of this method.
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
constructor (declared in Object)
constructor
ObjectPool<T>()
init()
ObjectPool<T>()
Sub New()
constructor (Int32, Func<T>, Action<T>)
constructor(aCapacity: Int32; aCreator: Func<T>; aCleanup: Action<T>)
ObjectPool<T>(Int32 aCapacity, Func<T> aCreator, Action<T> aCleanup)
init(_ aCapacity: Int32, _ aCreator: Func<T>, _ aCleanup: Action<T>)
ObjectPool<T>(Int32 aCapacity, Func<T> aCreator, Action<T> aCleanup)
Sub New(aCapacity As Int32, aCreator As Func<T>, aCleanup As Action<T>)
Parameters:
- aCapacity:
- aCreator:
- aCleanup:
Acquire
Acquire a new instance.
method Acquire: T
T Acquire()
func Acquire() -> T
T Acquire()
Function Acquire() As T
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
Release
method Release(aVal: T)
void Release(T aVal)
func Release(_ aVal: T)
void Release(T aVal)
Sub Release(aVal As T)
Parameters:
- aVal:
ToString virtual (declared in Object)
Gets the string representation of this method.