LinkedListNode<T>
Overview
Single linked, linked list node class
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.System
constructor (declared in Object)
constructor
LinkedListNode<T>()
init()
LinkedListNode<T>()
Sub New()
constructor (T, LinkedListNode<T>)
constructor(aValue: T; aPrev: LinkedListNode<T>)
LinkedListNode<T>(T aValue, LinkedListNode<T> aPrev)
init(_ aValue: T, _ aPrev: LinkedListNode<T>)
LinkedListNode<T>(T aValue, LinkedListNode<T> aPrev)
Sub New(aValue As T, aPrev As LinkedListNode<T>)
Parameters:
- aValue:
- aPrev:
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
Previous
Link to the previous node.
property Previous: LinkedListNode<T> read;
LinkedListNode<T> Previous { get; }
var Previous: LinkedListNode<T> { get{} }
LinkedListNode<T> Previous { __get; }
ReadOnly Property Previous() As LinkedListNode<T>
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
ToString virtual (declared in Object)
Gets the string representation of this method.
method ToString: String
String ToString()
func ToString() -> String
String ToString()
Function ToString() As String
Value
Value.
property Value: T read;
T Value { get; }
var Value: T { get{} }
T Value { __get; }
ReadOnly Property Value() As T
Previous
Link to the previous node.
property Previous: LinkedListNode<T> read;
LinkedListNode<T> Previous { get; }
var Previous: LinkedListNode<T> { get{} }
LinkedListNode<T> Previous { __get; }
ReadOnly Property Previous() As LinkedListNode<T>
Value
Value.
property Value: T read;
T Value { get; }
var Value: T { get{} }
T Value { __get; }
ReadOnly Property Value() As T
ReferenceEquals (declared in Object)
Compares two references for equivalence (even if they have an equals operator)
Parameters:
- a: left value
- b: right value
constructor (declared in Object)
constructor
LinkedListNode<T>()
init()
LinkedListNode<T>()
Sub New()
constructor (T, LinkedListNode<T>)
constructor(aValue: T; aPrev: LinkedListNode<T>)
LinkedListNode<T>(T aValue, LinkedListNode<T> aPrev)
init(_ aValue: T, _ aPrev: LinkedListNode<T>)
LinkedListNode<T>(T aValue, LinkedListNode<T> aPrev)
Sub New(aValue As T, aPrev As LinkedListNode<T>)
Parameters:
- aValue:
- aPrev:
Equals virtual (declared in Object)
Default constructor.
Parameters:
- aOther: the reference to compare this with.
Finalize protected virtual (declared in Object)
method Finalize
void Finalize()
func Finalize()
void Finalize()
Sub Finalize()
GetHashCode virtual (declared in Object)
Returns a hashcode for this object. Overriden implementations should make sure that the number returned here is constant given the same object.
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
Int32 GetHashCode()
Function GetHashCode() As Int32
GetType (declared in Object)
Returns the actual type of this class
method GetType: Type
Type GetType()
func GetType() -> Type
Type GetType()
Function GetType() As Type
ToString virtual (declared in Object)
Gets the string representation of this method.