XRWebGLLayerInit
Overview
The WebXR Device API's XRWebGLLayerInit dictionary is used to provide configuration options when creating a new XRWebGLLayer object with the XRWebGLLayer() constructor.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Properties
alpha
property alpha: Boolean read write;
Boolean alpha { get; set; }
var alpha: Boolean { get{} set{} }
Boolean alpha { __get; __set; }
Property alpha() As Boolean
antialias
property antialias: Boolean read write;
Boolean antialias { get; set; }
var antialias: Boolean { get{} set{} }
Boolean antialias { __get; __set; }
Property antialias() As Boolean
depth
property depth: Boolean read write;
Boolean depth { get; set; }
var depth: Boolean { get{} set{} }
Boolean depth { __get; __set; }
Property depth() As Boolean
framebufferScaleFactor
property framebufferScaleFactor: Double read write;
Double framebufferScaleFactor { get; set; }
var framebufferScaleFactor: Double { get{} set{} }
Double framebufferScaleFactor { __get; __set; }
Property framebufferScaleFactor() As Double
ignoreDepthValues
property ignoreDepthValues: Boolean read write;
Boolean ignoreDepthValues { get; set; }
var ignoreDepthValues: Boolean { get{} set{} }
Boolean ignoreDepthValues { __get; __set; }
Property ignoreDepthValues() As Boolean
stencil
property stencil: Boolean read write;
Boolean stencil { get; set; }
var stencil: Boolean { get{} set{} }
Boolean stencil { __get; __set; }
Property stencil() As Boolean