XRWebGLLayerInit

Overview

The WebXR Device API's XRWebGLLayerInit dictionary is used to provide configuration options when creating a new XRWebGLLayer object with the XRWebGLLayer() constructor.

Location

Properties


alpha

 

property alpha: Boolean read write;

 

Boolean alpha { get; set; }

 

var alpha: Boolean { get{} set{} }

 

Boolean alpha { __get; __set; }

 

Property alpha() As Boolean

antialias

 

property antialias: Boolean read write;

 

Boolean antialias { get; set; }

 

var antialias: Boolean { get{} set{} }

 

Boolean antialias { __get; __set; }

 

Property antialias() As Boolean

depth

 

property depth: Boolean read write;

 

Boolean depth { get; set; }

 

var depth: Boolean { get{} set{} }

 

Boolean depth { __get; __set; }

 

Property depth() As Boolean

framebufferScaleFactor

 

property framebufferScaleFactor: Double read write;

 

Double framebufferScaleFactor { get; set; }

 

var framebufferScaleFactor: Double { get{} set{} }

 

Double framebufferScaleFactor { __get; __set; }

 

Property framebufferScaleFactor() As Double

ignoreDepthValues

 

property ignoreDepthValues: Boolean read write;

 

Boolean ignoreDepthValues { get; set; }

 

var ignoreDepthValues: Boolean { get{} set{} }

 

Boolean ignoreDepthValues { __get; __set; }

 

Property ignoreDepthValues() As Boolean

stencil

 

property stencil: Boolean read write;

 

Boolean stencil { get; set; }

 

var stencil: Boolean { get{} set{} }

 

Boolean stencil { __get; __set; }

 

Property stencil() As Boolean