OES_vertex_array_object

Overview

The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.

Location

Required Methods


bindVertexArrayOES

Binds a given WebGLVertexArrayObject to the buffer.

 

method bindVertexArrayOES(pararrayObject: dynamic)

 

void bindVertexArrayOES(dynamic pararrayObject)

 

func bindVertexArrayOES(_ pararrayObject: dynamic)

 

void bindVertexArrayOES(dynamic pararrayObject)

 

Sub bindVertexArrayOES(pararrayObject As dynamic)

Parameters:

  • pararrayObject:

createVertexArrayOES

Creates a new WebGLVertexArrayObject.

 

method createVertexArrayOES: WebGLVertexArrayObject

 

WebGLVertexArrayObject createVertexArrayOES()

 

func createVertexArrayOES() -> WebGLVertexArrayObject

 

WebGLVertexArrayObject createVertexArrayOES()

 

Function createVertexArrayOES() As WebGLVertexArrayObject

deleteVertexArrayOES

Deletes a given WebGLVertexArrayObject.

 

method deleteVertexArrayOES(pararrayObject: dynamic)

 

void deleteVertexArrayOES(dynamic pararrayObject)

 

func deleteVertexArrayOES(_ pararrayObject: dynamic)

 

void deleteVertexArrayOES(dynamic pararrayObject)

 

Sub deleteVertexArrayOES(pararrayObject As dynamic)

Parameters:

  • pararrayObject:

isVertexArrayOES

Returns true if a given object is a WebGLVertexArrayObject.

 

method isVertexArrayOES(pararrayObject: dynamic): Boolean

 

Boolean isVertexArrayOES(dynamic pararrayObject)

 

func isVertexArrayOES(_ pararrayObject: dynamic) -> Boolean

 

Boolean isVertexArrayOES(dynamic pararrayObject)

 

Function isVertexArrayOES(pararrayObject As dynamic) As Boolean

Parameters:

  • pararrayObject: