ConstantSourceNode
Overview
The ConstantSourceNode interface—part of the Web Audio API—represents an audio source (based upon AudioScheduledSourceNode) whose output is single unchanging value. This makes it useful for cases in which you need a constant value coming in from an audio source. In addition, it can be used like a constructible AudioParam by automating the value of its offset or by connecting another node to it; see Controlling multiple parameters with ConstantSourceNode.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
- Ancestry: AudioNode | AudioScheduledSourceNode | ConstantSourceNode
Properties
offset
property offset: AudioParam read write;
AudioParam offset { get; set; }
var offset: AudioParam { get{} set{} }
AudioParam offset { __get; __set; }
Property offset() As AudioParam
onended
property onended: EventListener read write;
EventListener onended { get; set; }
var onended: EventListener { get{} set{} }
EventListener onended { __get; __set; }
Property onended() As EventListener
Required Methods
start
Schedules a sound to playback at an exact time.
method start(parwhen: dynamic; paroffset: dynamic; parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
func start(_ parwhen: dynamic, _ paroffset: dynamic, _ parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
Sub start(parwhen As dynamic, paroffset As dynamic, parduration As dynamic)
Parameters:
- parwhen:
- paroffset:
- parduration:
stop
Schedules a sound to stop playback at an exact time.
method stop(parwhen: dynamic)
void stop(dynamic parwhen)
func stop(_ parwhen: dynamic)
void stop(dynamic parwhen)
Sub stop(parwhen As dynamic)
Parameters:
- parwhen: