AudioListener

Overview

The AudioListener interface represents the position and orientation of the unique person listening to the audio scene, and is used in audio spatialization. All PannerNodes spatialize in relation to the AudioListener stored in the BaseAudioContext.listener attribute.

Location

Properties


forwardX

 

property forwardX: Int32 read write;

 

Int32 forwardX { get; set; }

 

var forwardX: Int32 { get{} set{} }

 

Int32 forwardX { __get; __set; }

 

Property forwardX() As Int32

forwardY

 

property forwardY: Int32 read write;

 

Int32 forwardY { get; set; }

 

var forwardY: Int32 { get{} set{} }

 

Int32 forwardY { __get; __set; }

 

Property forwardY() As Int32

forwardZ

 

property forwardZ: Int32 read write;

 

Int32 forwardZ { get; set; }

 

var forwardZ: Int32 { get{} set{} }

 

Int32 forwardZ { __get; __set; }

 

Property forwardZ() As Int32

positionX

 

property positionX: Int32 read write;

 

Int32 positionX { get; set; }

 

var positionX: Int32 { get{} set{} }

 

Int32 positionX { __get; __set; }

 

Property positionX() As Int32

positionY

 

property positionY: Int32 read write;

 

Int32 positionY { get; set; }

 

var positionY: Int32 { get{} set{} }

 

Int32 positionY { __get; __set; }

 

Property positionY() As Int32

positionZ

 

property positionZ: Int32 read write;

 

Int32 positionZ { get; set; }

 

var positionZ: Int32 { get{} set{} }

 

Int32 positionZ { __get; __set; }

 

Property positionZ() As Int32

upX

 

property upX: Int32 read write;

 

Int32 upX { get; set; }

 

var upX: Int32 { get{} set{} }

 

Int32 upX { __get; __set; }

 

Property upX() As Int32

upY

 

property upY: Int32 read write;

 

Int32 upY { get; set; }

 

var upY: Int32 { get{} set{} }

 

Int32 upY { __get; __set; }

 

Property upY() As Int32

upZ

 

property upZ: Int32 read write;

 

Int32 upZ { get; set; }

 

var upZ: Int32 { get{} set{} }

 

Int32 upZ { __get; __set; }

 

Property upZ() As Int32