WEBGL_draw_buffers
Overview
The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Required Methods
drawBuffersWEBGL
Defines the draw buffers to which all fragment colors are written. (When using WebGL2, this method is available as gl.drawBuffers() by default).
method drawBuffersWEBGL(parbuffers: dynamic)
void drawBuffersWEBGL(dynamic parbuffers)
func drawBuffersWEBGL(_ parbuffers: dynamic)
void drawBuffersWEBGL(dynamic parbuffers)
Sub drawBuffersWEBGL(parbuffers As dynamic)
Parameters:
- parbuffers: