WEBGL_debug_shaders
Overview
The WEBGL_debug_shaders extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Required Methods
getTranslatedShaderSource
Returns the translated shader source.
method getTranslatedShaderSource(parshader: dynamic): String
String getTranslatedShaderSource(dynamic parshader)
func getTranslatedShaderSource(_ parshader: dynamic) -> String
String getTranslatedShaderSource(dynamic parshader)
Function getTranslatedShaderSource(parshader As dynamic) As String
Parameters:
- parshader: