WEBGL_compressed_texture_astc
Overview
The WEBGL_compressed_texture_astc extension is part of the WebGL API and exposes Adaptive Scalable Texture Compression (ASTC) compressed texture formats to WebGL.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Required Methods
getSupportedProfiles
Returns an array of strings containing the names of the ASTC profiles supported by the implementation.
method getSupportedProfiles: array of String
String[] getSupportedProfiles()
func getSupportedProfiles() -> String...
String[] getSupportedProfiles()
Function getSupportedProfiles() As String()