WEBGL_compressed_texture_astc

Overview

The WEBGL_compressed_texture_astc extension is part of the WebGL API and exposes Adaptive Scalable Texture Compression (ASTC) compressed texture formats to WebGL.

Location

Required Methods


getSupportedProfiles

Returns an array of strings containing the names of the ASTC profiles supported by the implementation.

 

method getSupportedProfiles: array of String

 

String[] getSupportedProfiles()

 

func getSupportedProfiles() -> String...

 

String[] getSupportedProfiles()

 

Function getSupportedProfiles() As String()