PannerNode
Overview
A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
coneInnerAngle
property coneInnerAngle: Double read write;
Double coneInnerAngle { get; set; }
var coneInnerAngle: Double { get{} set{} }
Double coneInnerAngle { __get; __set; }
Property coneInnerAngle() As Double
coneOuterAngle
property coneOuterAngle: Double read write;
Double coneOuterAngle { get; set; }
var coneOuterAngle: Double { get{} set{} }
Double coneOuterAngle { __get; __set; }
Property coneOuterAngle() As Double
coneOuterGain
property coneOuterGain: Double read write;
Double coneOuterGain { get; set; }
var coneOuterGain: Double { get{} set{} }
Double coneOuterGain { __get; __set; }
Property coneOuterGain() As Double
distanceModel
property distanceModel: dynamic read write;
dynamic distanceModel { get; set; }
var distanceModel: dynamic { get{} set{} }
dynamic distanceModel { __get; __set; }
Property distanceModel() As dynamic
maxDistance
property maxDistance: Double read write;
Double maxDistance { get; set; }
var maxDistance: Double { get{} set{} }
Double maxDistance { __get; __set; }
Property maxDistance() As Double
orientationX
property orientationX: AudioParam read write;
AudioParam orientationX { get; set; }
var orientationX: AudioParam { get{} set{} }
AudioParam orientationX { __get; __set; }
Property orientationX() As AudioParam
orientationY
property orientationY: AudioParam read write;
AudioParam orientationY { get; set; }
var orientationY: AudioParam { get{} set{} }
AudioParam orientationY { __get; __set; }
Property orientationY() As AudioParam
orientationZ
property orientationZ: AudioParam read write;
AudioParam orientationZ { get; set; }
var orientationZ: AudioParam { get{} set{} }
AudioParam orientationZ { __get; __set; }
Property orientationZ() As AudioParam
panningModel
property panningModel: dynamic read write;
dynamic panningModel { get; set; }
var panningModel: dynamic { get{} set{} }
dynamic panningModel { __get; __set; }
Property panningModel() As dynamic
positionX
property positionX: Int32 read write;
Int32 positionX { get; set; }
var positionX: Int32 { get{} set{} }
Int32 positionX { __get; __set; }
Property positionX() As Int32
positionY
property positionY: Int32 read write;
Int32 positionY { get; set; }
var positionY: Int32 { get{} set{} }
Int32 positionY { __get; __set; }
Property positionY() As Int32
positionZ
property positionZ: Int32 read write;
Int32 positionZ { get; set; }
var positionZ: Int32 { get{} set{} }
Int32 positionZ { __get; __set; }
Property positionZ() As Int32
refDistance
property refDistance: Double read write;
Double refDistance { get; set; }
var refDistance: Double { get{} set{} }
Double refDistance { __get; __set; }
Property refDistance() As Double
rolloffFactor
property rolloffFactor: Double read write;
Double rolloffFactor { get; set; }
var rolloffFactor: Double { get{} set{} }
Double rolloffFactor { __get; __set; }
Property rolloffFactor() As Double
setPosition
Defines the position of the audio source relative to the listener (represented by an AudioListener object stored in the AudioContext.listener attribute.)
method setPosition(parx: dynamic; pary: dynamic; parz: dynamic): dynamic
dynamic setPosition(dynamic parx, dynamic pary, dynamic parz)
func setPosition(_ parx: dynamic, _ pary: dynamic, _ parz: dynamic) -> dynamic
dynamic setPosition(dynamic parx, dynamic pary, dynamic parz)
Function setPosition(parx As dynamic, pary As dynamic, parz As dynamic) As dynamic
Parameters:
- parx:
- pary:
- parz:
coneInnerAngle
property coneInnerAngle: Double read write;
Double coneInnerAngle { get; set; }
var coneInnerAngle: Double { get{} set{} }
Double coneInnerAngle { __get; __set; }
Property coneInnerAngle() As Double
coneOuterAngle
property coneOuterAngle: Double read write;
Double coneOuterAngle { get; set; }
var coneOuterAngle: Double { get{} set{} }
Double coneOuterAngle { __get; __set; }
Property coneOuterAngle() As Double
coneOuterGain
property coneOuterGain: Double read write;
Double coneOuterGain { get; set; }
var coneOuterGain: Double { get{} set{} }
Double coneOuterGain { __get; __set; }
Property coneOuterGain() As Double
distanceModel
property distanceModel: dynamic read write;
dynamic distanceModel { get; set; }
var distanceModel: dynamic { get{} set{} }
dynamic distanceModel { __get; __set; }
Property distanceModel() As dynamic
maxDistance
property maxDistance: Double read write;
Double maxDistance { get; set; }
var maxDistance: Double { get{} set{} }
Double maxDistance { __get; __set; }
Property maxDistance() As Double
orientationX
property orientationX: AudioParam read write;
AudioParam orientationX { get; set; }
var orientationX: AudioParam { get{} set{} }
AudioParam orientationX { __get; __set; }
Property orientationX() As AudioParam
orientationY
property orientationY: AudioParam read write;
AudioParam orientationY { get; set; }
var orientationY: AudioParam { get{} set{} }
AudioParam orientationY { __get; __set; }
Property orientationY() As AudioParam
orientationZ
property orientationZ: AudioParam read write;
AudioParam orientationZ { get; set; }
var orientationZ: AudioParam { get{} set{} }
AudioParam orientationZ { __get; __set; }
Property orientationZ() As AudioParam
panningModel
property panningModel: dynamic read write;
dynamic panningModel { get; set; }
var panningModel: dynamic { get{} set{} }
dynamic panningModel { __get; __set; }
Property panningModel() As dynamic
positionX
property positionX: Int32 read write;
Int32 positionX { get; set; }
var positionX: Int32 { get{} set{} }
Int32 positionX { __get; __set; }
Property positionX() As Int32
positionY
property positionY: Int32 read write;
Int32 positionY { get; set; }
var positionY: Int32 { get{} set{} }
Int32 positionY { __get; __set; }
Property positionY() As Int32
positionZ
property positionZ: Int32 read write;
Int32 positionZ { get; set; }
var positionZ: Int32 { get{} set{} }
Int32 positionZ { __get; __set; }
Property positionZ() As Int32
refDistance
property refDistance: Double read write;
Double refDistance { get; set; }
var refDistance: Double { get{} set{} }
Double refDistance { __get; __set; }
Property refDistance() As Double
rolloffFactor
setPosition
Defines the position of the audio source relative to the listener (represented by an AudioListener object stored in the AudioContext.listener attribute.)
method setPosition(parx: dynamic; pary: dynamic; parz: dynamic): dynamic
dynamic setPosition(dynamic parx, dynamic pary, dynamic parz)
func setPosition(_ parx: dynamic, _ pary: dynamic, _ parz: dynamic) -> dynamic
dynamic setPosition(dynamic parx, dynamic pary, dynamic parz)
Function setPosition(parx As dynamic, pary As dynamic, parz As dynamic) As dynamic
Parameters:
- parx:
- pary:
- parz: