OES_vertex_array_object
Overview
The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Required Methods
bindVertexArrayOES
Binds a given WebGLVertexArrayObject to the buffer.
method bindVertexArrayOES(pararrayObject: dynamic)
void bindVertexArrayOES(dynamic pararrayObject)
func bindVertexArrayOES(_ pararrayObject: dynamic)
void bindVertexArrayOES(dynamic pararrayObject)
Sub bindVertexArrayOES(pararrayObject As dynamic)
Parameters:
- pararrayObject:
createVertexArrayOES
Creates a new WebGLVertexArrayObject.
method createVertexArrayOES: WebGLVertexArrayObject
WebGLVertexArrayObject createVertexArrayOES()
func createVertexArrayOES() -> WebGLVertexArrayObject
WebGLVertexArrayObject createVertexArrayOES()
Function createVertexArrayOES() As WebGLVertexArrayObject
deleteVertexArrayOES
Deletes a given WebGLVertexArrayObject.
method deleteVertexArrayOES(pararrayObject: dynamic)
void deleteVertexArrayOES(dynamic pararrayObject)
func deleteVertexArrayOES(_ pararrayObject: dynamic)
void deleteVertexArrayOES(dynamic pararrayObject)
Sub deleteVertexArrayOES(pararrayObject As dynamic)
Parameters:
- pararrayObject:
isVertexArrayOES
Returns true if a given object is a WebGLVertexArrayObject.
method isVertexArrayOES(pararrayObject: dynamic): Boolean
Boolean isVertexArrayOES(dynamic pararrayObject)
func isVertexArrayOES(_ pararrayObject: dynamic) -> Boolean
Boolean isVertexArrayOES(dynamic pararrayObject)
Function isVertexArrayOES(pararrayObject As dynamic) As Boolean
Parameters:
- pararrayObject: