MouseEvent
Overview
The MouseEvent interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include click, dblclick, mouseup, mousedown.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Properties
altKey
property altKey: Boolean read;
Boolean altKey { get; }
var altKey: Boolean { get{} }
Boolean altKey { __get; }
ReadOnly Property altKey() As Boolean
property button: Int32 read;
Int32 button { get; }
var button: Int32 { get{} }
Int32 button { __get; }
ReadOnly Property button() As Int32
property buttons: Double read;
Double buttons { get; }
var buttons: Double { get{} }
Double buttons { __get; }
ReadOnly Property buttons() As Double
clientX
property clientX: Int32 read;
Int32 clientX { get; }
var clientX: Int32 { get{} }
Int32 clientX { __get; }
ReadOnly Property clientX() As Int32
clientY
property clientY: Int32 read;
Int32 clientY { get; }
var clientY: Int32 { get{} }
Int32 clientY { __get; }
ReadOnly Property clientY() As Int32
ctrlKey
property ctrlKey: Boolean read;
Boolean ctrlKey { get; }
var ctrlKey: Boolean { get{} }
Boolean ctrlKey { __get; }
ReadOnly Property ctrlKey() As Boolean
metaKey
property metaKey: Boolean read;
Boolean metaKey { get; }
var metaKey: Boolean { get{} }
Boolean metaKey { __get; }
ReadOnly Property metaKey() As Boolean
movementX
property movementX: Int32 read;
Int32 movementX { get; }
var movementX: Int32 { get{} }
Int32 movementX { __get; }
ReadOnly Property movementX() As Int32
movementY
property movementY: Int32 read;
Int32 movementY { get; }
var movementY: Int32 { get{} }
Int32 movementY { __get; }
ReadOnly Property movementY() As Int32
region
property region: String read;
String region { get; }
var region: String { get{} }
String region { __get; }
ReadOnly Property region() As String
property relatedTarget: HTMLElement read;
HTMLElement relatedTarget { get; }
var relatedTarget: HTMLElement { get{} }
HTMLElement relatedTarget { __get; }
ReadOnly Property relatedTarget() As HTMLElement
screenX
property screenX: Int32 read;
Int32 screenX { get; }
var screenX: Int32 { get{} }
Int32 screenX { __get; }
ReadOnly Property screenX() As Int32
screenY
property screenY: Int32 read;
Int32 screenY { get; }
var screenY: Int32 { get{} }
Int32 screenY { __get; }
ReadOnly Property screenY() As Int32
shiftKey
property shiftKey: Boolean read;
Boolean shiftKey { get; }
var shiftKey: Boolean { get{} }
Boolean shiftKey { __get; }
ReadOnly Property shiftKey() As Boolean