Gamepad
Overview
The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Properties
axes
property axes: Double read;
Double axes { get; }
var axes: Double { get{} }
Double axes { __get; }
ReadOnly Property axes() As Double
property buttons: array of GamepadButton read;
GamepadButton[] buttons { get; }
var buttons: GamepadButton... { get{} }
GamepadButton[] buttons { __get; }
ReadOnly Property buttons() As GamepadButton()
connected
property connected: Boolean read;
Boolean connected { get; }
var connected: Boolean { get{} }
Boolean connected { __get; }
ReadOnly Property connected() As Boolean
displayId
property displayId: Int32 read;
Int32 displayId { get; }
var displayId: Int32 { get{} }
Int32 displayId { __get; }
ReadOnly Property displayId() As Int32
id
property id: Int32 read;
Int32 id { get; }
var id: Int32 { get{} }
Int32 id { __get; }
ReadOnly Property id() As Int32
index
property index: Int32 read;
Int32 index { get; }
var index: Int32 { get{} }
Int32 index { __get; }
ReadOnly Property index() As Int32
mapping
property mapping: String read;
String mapping { get; }
var mapping: String { get{} }
String mapping { __get; }
ReadOnly Property mapping() As String
pose
property pose: dynamic read;
dynamic pose { get; }
var pose: dynamic { get{} }
dynamic pose { __get; }
ReadOnly Property pose() As dynamic
timestamp
property timestamp: DOMHighResTimeStamp read;
DOMHighResTimeStamp timestamp { get; }
var timestamp: DOMHighResTimeStamp { get{} }
DOMHighResTimeStamp timestamp { __get; }
ReadOnly Property timestamp() As DOMHighResTimeStamp