DynamicsCompressorNode
Overview
Inherits properties from its parent, AudioNode.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
- Ancestry: AudioNode | DynamicsCompressorNode
attack
property attack: AudioParam read;
AudioParam attack { get; }
var attack: AudioParam { get{} }
AudioParam attack { __get; }
ReadOnly Property attack() As AudioParam
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput:
knee
property knee: AudioParam read;
AudioParam knee { get; }
var knee: AudioParam { get{} }
AudioParam knee { __get; }
ReadOnly Property knee() As AudioParam
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
ratio
property ratio: AudioParam read;
AudioParam ratio { get; }
var ratio: AudioParam { get{} }
AudioParam ratio { __get; }
ReadOnly Property ratio() As AudioParam
reduction
property reduction: Double read;
Double reduction { get; }
var reduction: Double { get{} }
Double reduction { __get; }
ReadOnly Property reduction() As Double
release
property release: AudioParam read;
AudioParam release { get; }
var release: AudioParam { get{} }
AudioParam release { __get; }
ReadOnly Property release() As AudioParam
threshold
property threshold: AudioParam read;
AudioParam threshold { get; }
var threshold: AudioParam { get{} }
AudioParam threshold { __get; }
ReadOnly Property threshold() As AudioParam
attack
property attack: AudioParam read;
AudioParam attack { get; }
var attack: AudioParam { get{} }
AudioParam attack { __get; }
ReadOnly Property attack() As AudioParam
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
knee
property knee: AudioParam read;
AudioParam knee { get; }
var knee: AudioParam { get{} }
AudioParam knee { __get; }
ReadOnly Property knee() As AudioParam
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
ratio
property ratio: AudioParam read;
AudioParam ratio { get; }
var ratio: AudioParam { get{} }
AudioParam ratio { __get; }
ReadOnly Property ratio() As AudioParam
reduction
property reduction: Double read;
Double reduction { get; }
var reduction: Double { get{} }
Double reduction { __get; }
ReadOnly Property reduction() As Double
release
property release: AudioParam read;
AudioParam release { get; }
var release: AudioParam { get{} }
AudioParam release { __get; }
ReadOnly Property release() As AudioParam
threshold
property threshold: AudioParam read;
AudioParam threshold { get; }
var threshold: AudioParam { get{} }
AudioParam threshold { __get; }
ReadOnly Property threshold() As AudioParam
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput: