AudioListener
Overview
The AudioListener interface represents the position and orientation of the unique person listening to the audio scene, and is used in audio spatialization. All PannerNodes spatialize in relation to the AudioListener stored in the BaseAudioContext.listener attribute.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
Properties
forwardX
property forwardX: Int32 read write;
Int32 forwardX { get; set; }
var forwardX: Int32 { get{} set{} }
Int32 forwardX { __get; __set; }
Property forwardX() As Int32
forwardY
property forwardY: Int32 read write;
Int32 forwardY { get; set; }
var forwardY: Int32 { get{} set{} }
Int32 forwardY { __get; __set; }
Property forwardY() As Int32
forwardZ
property forwardZ: Int32 read write;
Int32 forwardZ { get; set; }
var forwardZ: Int32 { get{} set{} }
Int32 forwardZ { __get; __set; }
Property forwardZ() As Int32
positionX
property positionX: Int32 read write;
Int32 positionX { get; set; }
var positionX: Int32 { get{} set{} }
Int32 positionX { __get; __set; }
Property positionX() As Int32
positionY
property positionY: Int32 read write;
Int32 positionY { get; set; }
var positionY: Int32 { get{} set{} }
Int32 positionY { __get; __set; }
Property positionY() As Int32
positionZ
property positionZ: Int32 read write;
Int32 positionZ { get; set; }
var positionZ: Int32 { get{} set{} }
Int32 positionZ { __get; __set; }
Property positionZ() As Int32
upX
property upX: Int32 read write;
Int32 upX { get; set; }
var upX: Int32 { get{} set{} }
Int32 upX { __get; __set; }
Property upX() As Int32
upY
property upY: Int32 read write;
Int32 upY { get; set; }
var upY: Int32 { get{} set{} }
Int32 upY { __get; __set; }
Property upY() As Int32
upZ
property upZ: Int32 read write;
Int32 upZ { get; set; }
var upZ: Int32 { get{} set{} }
Int32 upZ { __get; __set; }
Property upZ() As Int32