AudioDestinationNode
Overview
/docs/Web/API/AudioDestinationNode
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
- Ancestry: AudioNode | AudioDestinationNode
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput:
maxChannelCount
property maxChannelCount: UInt64 read write;
UInt64 maxChannelCount { get; set; }
var maxChannelCount: UInt64 { get{} set{} }
UInt64 maxChannelCount { __get; __set; }
Property maxChannelCount() As UInt64
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
maxChannelCount
property maxChannelCount: UInt64 read write;
UInt64 maxChannelCount { get; set; }
var maxChannelCount: UInt64 { get{} set{} }
UInt64 maxChannelCount { __get; __set; }
Property maxChannelCount() As UInt64
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput: