AudioBufferSourceNode
Overview
The AudioBufferSourceNode interface is an AudioScheduledSourceNode which represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It's especially useful for playing back audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network.
Location
- Reference: Island.fx
- Namespace: RemObjects.Elements.WebAssembly.DOM
- Platforms: WebAssembly
- Ancestry: AudioNode | AudioBufferSourceNode
buffer
property buffer: AudioBuffer read write;
AudioBuffer buffer { get; set; }
var buffer: AudioBuffer { get{} set{} }
AudioBuffer buffer { __get; __set; }
Property buffer() As AudioBuffer
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
detune
property detune: Double read write;
Double detune { get; set; }
var detune: Double { get{} set{} }
Double detune { __get; __set; }
Property detune() As Double
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput:
loop
property loop: Boolean read write;
Boolean loop { get; set; }
var loop: Boolean { get{} set{} }
Boolean loop { __get; __set; }
Property loop() As Boolean
loopEnd
property loopEnd: Double read write;
Double loopEnd { get; set; }
var loopEnd: Double { get{} set{} }
Double loopEnd { __get; __set; }
Property loopEnd() As Double
loopStart
property loopStart: Double read write;
Double loopStart { get; set; }
var loopStart: Double { get{} set{} }
Double loopStart { __get; __set; }
Property loopStart() As Double
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
playbackRate
property playbackRate: dynamic read write;
dynamic playbackRate { get; set; }
var playbackRate: dynamic { get{} set{} }
dynamic playbackRate { __get; __set; }
Property playbackRate() As dynamic
start
Used to schedule playback of the audio data contained in the buffer, or to begin playback immediately.
method start(parwhen: dynamic; paroffset: dynamic; parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
func start(_ parwhen: dynamic, _ paroffset: dynamic, _ parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
Sub start(parwhen As dynamic, paroffset As dynamic, parduration As dynamic)
Parameters:
- parwhen:
- paroffset:
- parduration:
buffer
property buffer: AudioBuffer read write;
AudioBuffer buffer { get; set; }
var buffer: AudioBuffer { get{} set{} }
AudioBuffer buffer { __get; __set; }
Property buffer() As AudioBuffer
channelCount (declared in AudioNode)
property channelCount: Int32 read write;
Int32 channelCount { get; set; }
var channelCount: Int32 { get{} set{} }
Int32 channelCount { __get; __set; }
Property channelCount() As Int32
channelCountMode (declared in AudioNode)
property channelCountMode: dynamic read write;
dynamic channelCountMode { get; set; }
var channelCountMode: dynamic { get{} set{} }
dynamic channelCountMode { __get; __set; }
Property channelCountMode() As dynamic
channelInterpretation (declared in AudioNode)
property channelInterpretation: dynamic read write;
dynamic channelInterpretation { get; set; }
var channelInterpretation: dynamic { get{} set{} }
dynamic channelInterpretation { __get; __set; }
Property channelInterpretation() As dynamic
context (declared in AudioNode)
property context: String read;
String context { get; }
var context: String { get{} }
String context { __get; }
ReadOnly Property context() As String
detune
property detune: Double read write;
Double detune { get; set; }
var detune: Double { get{} set{} }
Double detune { __get; __set; }
Property detune() As Double
loop
property loop: Boolean read write;
Boolean loop { get; set; }
var loop: Boolean { get{} set{} }
Boolean loop { __get; __set; }
Property loop() As Boolean
loopEnd
property loopEnd: Double read write;
Double loopEnd { get; set; }
var loopEnd: Double { get{} set{} }
Double loopEnd { __get; __set; }
Property loopEnd() As Double
loopStart
property loopStart: Double read write;
Double loopStart { get; set; }
var loopStart: Double { get{} set{} }
Double loopStart { __get; __set; }
Property loopStart() As Double
numberOfInputs (declared in AudioNode)
property numberOfInputs: dynamic read;
dynamic numberOfInputs { get; }
var numberOfInputs: dynamic { get{} }
dynamic numberOfInputs { __get; }
ReadOnly Property numberOfInputs() As dynamic
numberOfOutputs (declared in AudioNode)
property numberOfOutputs: dynamic read;
dynamic numberOfOutputs { get; }
var numberOfOutputs: dynamic { get{} }
dynamic numberOfOutputs { __get; }
ReadOnly Property numberOfOutputs() As dynamic
playbackRate
property playbackRate: dynamic read write;
dynamic playbackRate { get; set; }
var playbackRate: dynamic { get{} set{} }
dynamic playbackRate { __get; __set; }
Property playbackRate() As dynamic
connect (declared in AudioNode)
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
method connect(pardestination: dynamic; paroutputIndex: dynamic; parinputIndex: dynamic): AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
func connect(_ pardestination: dynamic, _ paroutputIndex: dynamic, _ parinputIndex: dynamic) -> AudioNode
AudioNode connect(dynamic pardestination, dynamic paroutputIndex, dynamic parinputIndex)
Function connect(pardestination As dynamic, paroutputIndex As dynamic, parinputIndex As dynamic) As AudioNode
Parameters:
- pardestination:
- paroutputIndex:
- parinputIndex:
disconnect (declared in AudioNode)
Allows us to disconnect the current node from another one it is already connected to.
method disconnect(pardestination: dynamic; paroutput: dynamic; parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
func disconnect(_ pardestination: dynamic, _ paroutput: dynamic, _ parinput: dynamic)
void disconnect(dynamic pardestination, dynamic paroutput, dynamic parinput)
Sub disconnect(pardestination As dynamic, paroutput As dynamic, parinput As dynamic)
Parameters:
- pardestination:
- paroutput:
- parinput:
start
Used to schedule playback of the audio data contained in the buffer, or to begin playback immediately.
method start(parwhen: dynamic; paroffset: dynamic; parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
func start(_ parwhen: dynamic, _ paroffset: dynamic, _ parduration: dynamic)
void start(dynamic parwhen, dynamic paroffset, dynamic parduration)
Sub start(parwhen As dynamic, paroffset As dynamic, parduration As dynamic)
Parameters:
- parwhen:
- paroffset:
- parduration: