Timer

Overview

Location

  • Reference:
    • Elements.dll  .NET, .NET Standard
    • elements.jar  Iodine
    • Elements.fx  Island
    • libElements.fx  Toffee
  • Namespace: RemObjects.Elements.RTL

 

constructor

 

constructor()

 

Timer()

 

init()

 

Timer()

constructor (Int32): InstanceType

 

// .NET, .NET Standard
constructor(aInterval: Int32)
// Island
constructor(aInterval: Int32)

 

// .NET, .NET Standard
Timer(Int32 aInterval)
// Island
Timer(Int32 aInterval)

 

init(_ aInterval: Int32)

 

Timer(Integer aInterval)

Parameters:

  • aInterval:

constructor (Int32, Boolean): InstanceType

 

// .NET, .NET Standard
constructor(aInterval: Int32; aRepeat: Boolean)
// Island
constructor(aInterval: Int32; aRepeat: Boolean)

 

// .NET, .NET Standard
Timer(Int32 aInterval, Boolean aRepeat)
// Island
Timer(Int32 aInterval, Boolean aRepeat)

 

init(_ aInterval: Int32, _ aRepeat: Boolean)

 

Timer(Integer aInterval, Boolean aRepeat)

Parameters:

  • aInterval:
  • aRepeat:

Data  virtual

 

// .NET, .NET Standard
property Data: Object read write
// Island
property Data: Object read write

 

// .NET, .NET Standard
Object Data { get; set; }
// Island
Object Data { get; set; }

 

// .NET, .NET Standard, Toffee
var Data: Object { get{} set{} }
// Island
var Data: Object { get{} set{} }

 

Object Data { __get; __set; }

Elapsed  virtual

 

property Elapsed: TimerElapsedBlock read write

 

TimerElapsedBlock Elapsed { get; set; }

 

var Elapsed: TimerElapsedBlock { get{} set{} }

 

TimerElapsedBlock Elapsed { __get; __set; }

Enabled  virtual

 

// .NET, .NET Standard
property Enabled: Boolean read write
// Island
property Enabled: Boolean read write

 

// .NET, .NET Standard
Boolean Enabled { get; set; }
// Island
Boolean Enabled { get; set; }

 

// .NET, .NET Standard, Toffee
var Enabled: Boolean { get{} set{} }
// Island
var Enabled: Boolean { get{} set{} }

 

Boolean Enabled { __get; __set; }

Interval  virtual

 

// .NET, .NET Standard
property Interval: Int32 read write
// Island
property Interval: Int32 read write

 

// .NET, .NET Standard
Int32 Interval { get; set; }
// Island
Int32 Interval { get; set; }

 

// .NET, .NET Standard, Toffee
var Interval: Int32 { get{} set{} }
// Island
var Interval: Int32 { get{} set{} }

 

Integer Interval { __get; __set; }

Repeat  virtual

 

// .NET, .NET Standard
property Repeat: Boolean read write
// Island
property Repeat: Boolean read write

 

// .NET, .NET Standard
Boolean Repeat { get; set; }
// Island
Boolean Repeat { get; set; }

 

// .NET, .NET Standard, Toffee
var Repeat: Boolean { get{} set{} }
// Island
var Repeat: Boolean { get{} set{} }

 

Boolean Repeat { __get; __set; }

Start  virtual

 

method Start()

 

void Start()

 

func Start()

 

void Start()

Stop  virtual

 

method Stop()

 

void Stop()

 

func Stop()

 

void Stop()

 

Data  virtual

 

// .NET, .NET Standard
property Data: Object read write
// Island
property Data: Object read write

 

// .NET, .NET Standard
Object Data { get; set; }
// Island
Object Data { get; set; }

 

// .NET, .NET Standard, Toffee
var Data: Object { get{} set{} }
// Island
var Data: Object { get{} set{} }

 

Object Data { __get; __set; }

Elapsed  virtual

 

property Elapsed: TimerElapsedBlock read write

 

TimerElapsedBlock Elapsed { get; set; }

 

var Elapsed: TimerElapsedBlock { get{} set{} }

 

TimerElapsedBlock Elapsed { __get; __set; }

Enabled  virtual

 

// .NET, .NET Standard
property Enabled: Boolean read write
// Island
property Enabled: Boolean read write

 

// .NET, .NET Standard
Boolean Enabled { get; set; }
// Island
Boolean Enabled { get; set; }

 

// .NET, .NET Standard, Toffee
var Enabled: Boolean { get{} set{} }
// Island
var Enabled: Boolean { get{} set{} }

 

Boolean Enabled { __get; __set; }

Interval  virtual

 

// .NET, .NET Standard
property Interval: Int32 read write
// Island
property Interval: Int32 read write

 

// .NET, .NET Standard
Int32 Interval { get; set; }
// Island
Int32 Interval { get; set; }

 

// .NET, .NET Standard, Toffee
var Interval: Int32 { get{} set{} }
// Island
var Interval: Int32 { get{} set{} }

 

Integer Interval { __get; __set; }

Repeat  virtual

 

// .NET, .NET Standard
property Repeat: Boolean read write
// Island
property Repeat: Boolean read write

 

// .NET, .NET Standard
Boolean Repeat { get; set; }
// Island
Boolean Repeat { get; set; }

 

// .NET, .NET Standard, Toffee
var Repeat: Boolean { get{} set{} }
// Island
var Repeat: Boolean { get{} set{} }

 

Boolean Repeat { __get; __set; }

 

constructor

 

constructor()

 

Timer()

 

init()

 

Timer()

constructor (Int32): InstanceType

 

// .NET, .NET Standard
constructor(aInterval: Int32)
// Island
constructor(aInterval: Int32)

 

// .NET, .NET Standard
Timer(Int32 aInterval)
// Island
Timer(Int32 aInterval)

 

init(_ aInterval: Int32)

 

Timer(Integer aInterval)

Parameters:

  • aInterval:

constructor (Int32, Boolean): InstanceType

 

// .NET, .NET Standard
constructor(aInterval: Int32; aRepeat: Boolean)
// Island
constructor(aInterval: Int32; aRepeat: Boolean)

 

// .NET, .NET Standard
Timer(Int32 aInterval, Boolean aRepeat)
// Island
Timer(Int32 aInterval, Boolean aRepeat)

 

init(_ aInterval: Int32, _ aRepeat: Boolean)

 

Timer(Integer aInterval, Boolean aRepeat)

Parameters:

  • aInterval:
  • aRepeat:

Start  virtual

 

method Start()

 

void Start()

 

func Start()

 

void Start()

Stop  virtual

 

method Stop()

 

void Stop()

 

func Stop()

 

void Stop()