VariableNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

VariableNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, Slice<string>)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)

 

// .NET, .NET Standard 2.0
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
// Island
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIdent:

constructor (VariableNode)

 

constructor(value: VariableNode)

 

VariableNode(VariableNode value)

 

init(_ value: VariableNode)

 

Sub New(value As VariableNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Ident

 

var Ident: Slice<string>;

 

Slice<string> Ident

 

var Ident: Slice<string>

 

Ident Slice<string>

 

FIELD Ident() As Slice<string>

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

Ident

 

var Ident: Slice<string>;

 

Slice<string> Ident

 

var Ident: Slice<string>

 

Ident Slice<string>

 

FIELD Ident() As Slice<string>

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

VariableNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, Slice<string>)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)

 

// .NET, .NET Standard 2.0
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
// Island
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIdent:

constructor (VariableNode)

 

constructor(value: VariableNode)

 

VariableNode(VariableNode value)

 

init(_ value: VariableNode)

 

Sub New(value As VariableNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType