RangeNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

RangeNode()

 

init()

 

Sub New()

constructor (BranchNode)

 

constructor(aBranchNode: BranchNode)

 

RangeNode(BranchNode aBranchNode)

 

init(_ aBranchNode: BranchNode)

 

Sub New(aBranchNode As BranchNode)

Parameters:

  • aBranchNode:

constructor (RangeNode)

 

constructor(value: RangeNode)

 

RangeNode(RangeNode value)

 

init(_ value: RangeNode)

 

Sub New(value As RangeNode)

Parameters:

  • value:

BranchNode

 

var BranchNode: BranchNode;

 

BranchNode BranchNode

 

var BranchNode: BranchNode

 

BranchNode BranchNode

 

FIELD BranchNode() As BranchNode

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

ElseList

 

// .NET, .NET Standard 2.0
property ElseList: Memory<ListNode> read write;
// Island
property ElseList: Memory<ListNode> read write;

 

// .NET, .NET Standard 2.0
Memory<ListNode> ElseList { get; set; }
// Island
Memory<ListNode> ElseList { get; set; }

 

// .NET, .NET Standard 2.0
var ElseList: Memory<ListNode> { get{} set{} }
// Island
var ElseList: Memory<ListNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
ElseList Memory<ListNode>
// Island
ElseList Memory<ListNode>

 

// .NET, .NET Standard 2.0
Property ElseList() As Memory<ListNode>
// Island
Property ElseList() As Memory<ListNode>

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Line

 

property Line: int read write;

 

int Line { get; set; }

 

var Line: int { get{} set{} }

 

Line int

 

Property Line() As int

List

 

// .NET, .NET Standard 2.0
property List: Memory<ListNode> read write;
// Island
property List: Memory<ListNode> read write;

 

// .NET, .NET Standard 2.0
Memory<ListNode> List { get; set; }
// Island
Memory<ListNode> List { get; set; }

 

// .NET, .NET Standard 2.0
var List: Memory<ListNode> { get{} set{} }
// Island
var List: Memory<ListNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
List Memory<ListNode>
// Island
List Memory<ListNode>

 

// .NET, .NET Standard 2.0
Property List() As Memory<ListNode>
// Island
Property List() As Memory<ListNode>

NodeType

 

property NodeType: NodeType read write;

 

NodeType NodeType { get; set; }

 

var NodeType: NodeType { get{} set{} }

 

NodeType NodeType

 

Property NodeType() As NodeType

Pipe

 

// .NET, .NET Standard 2.0
property Pipe: Memory<PipeNode> read write;
// Island
property Pipe: Memory<PipeNode> read write;

 

// .NET, .NET Standard 2.0
Memory<PipeNode> Pipe { get; set; }
// Island
Memory<PipeNode> Pipe { get; set; }

 

// .NET, .NET Standard 2.0
var Pipe: Memory<PipeNode> { get{} set{} }
// Island
var Pipe: Memory<PipeNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
Pipe Memory<PipeNode>
// Island
Pipe Memory<PipeNode>

 

// .NET, .NET Standard 2.0
Property Pipe() As Memory<PipeNode>
// Island
Property Pipe() As Memory<PipeNode>

Pos

 

property Pos: Pos read write;

 

Pos Pos { get; set; }

 

var Pos: Pos { get{} set{} }

 

Pos Pos

 

Property Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

BranchNode

 

var BranchNode: BranchNode;

 

BranchNode BranchNode

 

var BranchNode: BranchNode

 

BranchNode BranchNode

 

FIELD BranchNode() As BranchNode

 

ElseList

 

// .NET, .NET Standard 2.0
property ElseList: Memory<ListNode> read write;
// Island
property ElseList: Memory<ListNode> read write;

 

// .NET, .NET Standard 2.0
Memory<ListNode> ElseList { get; set; }
// Island
Memory<ListNode> ElseList { get; set; }

 

// .NET, .NET Standard 2.0
var ElseList: Memory<ListNode> { get{} set{} }
// Island
var ElseList: Memory<ListNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
ElseList Memory<ListNode>
// Island
ElseList Memory<ListNode>

 

// .NET, .NET Standard 2.0
Property ElseList() As Memory<ListNode>
// Island
Property ElseList() As Memory<ListNode>

Line

 

property Line: int read write;

 

int Line { get; set; }

 

var Line: int { get{} set{} }

 

Line int

 

Property Line() As int

List

 

// .NET, .NET Standard 2.0
property List: Memory<ListNode> read write;
// Island
property List: Memory<ListNode> read write;

 

// .NET, .NET Standard 2.0
Memory<ListNode> List { get; set; }
// Island
Memory<ListNode> List { get; set; }

 

// .NET, .NET Standard 2.0
var List: Memory<ListNode> { get{} set{} }
// Island
var List: Memory<ListNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
List Memory<ListNode>
// Island
List Memory<ListNode>

 

// .NET, .NET Standard 2.0
Property List() As Memory<ListNode>
// Island
Property List() As Memory<ListNode>

NodeType

 

property NodeType: NodeType read write;

 

NodeType NodeType { get; set; }

 

var NodeType: NodeType { get{} set{} }

 

NodeType NodeType

 

Property NodeType() As NodeType

Pipe

 

// .NET, .NET Standard 2.0
property Pipe: Memory<PipeNode> read write;
// Island
property Pipe: Memory<PipeNode> read write;

 

// .NET, .NET Standard 2.0
Memory<PipeNode> Pipe { get; set; }
// Island
Memory<PipeNode> Pipe { get; set; }

 

// .NET, .NET Standard 2.0
var Pipe: Memory<PipeNode> { get{} set{} }
// Island
var Pipe: Memory<PipeNode> { get{} set{} }

 

// .NET, .NET Standard 2.0
Pipe Memory<PipeNode>
// Island
Pipe Memory<PipeNode>

 

// .NET, .NET Standard 2.0
Property Pipe() As Memory<PipeNode>
// Island
Property Pipe() As Memory<PipeNode>

Pos

 

property Pos: Pos read write;

 

Pos Pos { get; set; }

 

var Pos: Pos { get{} set{} }

 

Pos Pos

 

Property Pos() As Pos

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

RangeNode()

 

init()

 

Sub New()

constructor (BranchNode)

 

constructor(aBranchNode: BranchNode)

 

RangeNode(BranchNode aBranchNode)

 

init(_ aBranchNode: BranchNode)

 

Sub New(aBranchNode As BranchNode)

Parameters:

  • aBranchNode:

constructor (RangeNode)

 

constructor(value: RangeNode)

 

RangeNode(RangeNode value)

 

init(_ value: RangeNode)

 

Sub New(value As RangeNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType