NumberNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

NumberNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)

 

// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIsInt:
  • aIsUint:
  • aIsFloat:
  • aIsComplex:
  • aInt64:
  • aUint64:
  • aFloat64:
  • aComplex128:
  • aText:

constructor (NumberNode)

 

constructor(value: NumberNode)

 

NumberNode(NumberNode value)

 

init(_ value: NumberNode)

 

Sub New(value As NumberNode)

Parameters:

  • value:

Complex128

 

var Complex128: complex128;

 

complex128 Complex128

 

var Complex128: complex128

 

Complex128 complex128

 

FIELD Complex128() As complex128

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

Float64

 

var Float64: float64;

 

float64 Float64

 

var Float64: float64

 

Float64 float64

 

FIELD Float64() As float64

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Int64

 

var Int64: int64;

 

int64 Int64

 

var Int64: int64

 

Int64 int64

 

FIELD Int64() As int64

IsComplex

 

var IsComplex: bool;

 

bool IsComplex

 

var IsComplex: bool

 

IsComplex bool

 

FIELD IsComplex() As bool

IsFloat

 

var IsFloat: bool;

 

bool IsFloat

 

var IsFloat: bool

 

IsFloat bool

 

FIELD IsFloat() As bool

IsInt

 

var IsInt: bool;

 

bool IsInt

 

var IsInt: bool

 

IsInt bool

 

FIELD IsInt() As bool

IsUint

 

var IsUint: bool;

 

bool IsUint

 

var IsUint: bool

 

IsUint bool

 

FIELD IsUint() As bool

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Text

 

var Text: string;

 

string Text

 

var Text: string

 

Text string

 

FIELD Text() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Uint64

 

var Uint64: uint64;

 

uint64 Uint64

 

var Uint64: uint64

 

Uint64 uint64

 

FIELD Uint64() As uint64

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

Complex128

 

var Complex128: complex128;

 

complex128 Complex128

 

var Complex128: complex128

 

Complex128 complex128

 

FIELD Complex128() As complex128

Float64

 

var Float64: float64;

 

float64 Float64

 

var Float64: float64

 

Float64 float64

 

FIELD Float64() As float64

Int64

 

var Int64: int64;

 

int64 Int64

 

var Int64: int64

 

Int64 int64

 

FIELD Int64() As int64

IsComplex

 

var IsComplex: bool;

 

bool IsComplex

 

var IsComplex: bool

 

IsComplex bool

 

FIELD IsComplex() As bool

IsFloat

 

var IsFloat: bool;

 

bool IsFloat

 

var IsFloat: bool

 

IsFloat bool

 

FIELD IsFloat() As bool

IsInt

 

var IsInt: bool;

 

bool IsInt

 

var IsInt: bool

 

IsInt bool

 

FIELD IsInt() As bool

IsUint

 

var IsUint: bool;

 

bool IsUint

 

var IsUint: bool

 

IsUint bool

 

FIELD IsUint() As bool

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

Text

 

var Text: string;

 

string Text

 

var Text: string

 

Text string

 

FIELD Text() As string

Uint64

 

var Uint64: uint64;

 

uint64 Uint64

 

var Uint64: uint64

 

Uint64 uint64

 

FIELD Uint64() As uint64

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

NumberNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)

 

// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIsInt:
  • aIsUint:
  • aIsFloat:
  • aIsComplex:
  • aInt64:
  • aUint64:
  • aFloat64:
  • aComplex128:
  • aText:

constructor (NumberNode)

 

constructor(value: NumberNode)

 

NumberNode(NumberNode value)

 

init(_ value: NumberNode)

 

Sub New(value As NumberNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType