BoolNode

Overview

Location

Implements

 

constructor

 

constructor

 

BoolNode()

 

init()

constructor (BoolNode)

 

constructor(value: BoolNode)

 

BoolNode(BoolNode value)

 

init(_ value: BoolNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Boolean) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aTrue: Boolean)

 

BoolNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Boolean aTrue)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aTrue: Boolean)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

constructor (NodeType, Pos, Reference<Tree>, bool) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aTrue: bool)

 

BoolNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, bool aTrue)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aTrue: bool)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

True

 

var True: bool;

 

bool True

 

var True: bool

 

True bool

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

True

 

var True: bool;

 

bool True

 

var True: bool

 

True bool

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

constructor

 

constructor

 

BoolNode()

 

init()

constructor (BoolNode)

 

constructor(value: BoolNode)

 

BoolNode(BoolNode value)

 

init(_ value: BoolNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Boolean) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aTrue: Boolean)

 

BoolNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Boolean aTrue)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aTrue: Boolean)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

constructor (NodeType, Pos, Reference<Tree>, bool) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aTrue: bool)

 

BoolNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, bool aTrue)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aTrue: bool)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aTrue:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType