CommandNode

Overview

Location

Implements

 

constructor

 

constructor

 

CommandNode()

 

init()

constructor (CommandNode)

 

constructor(value: CommandNode)

 

CommandNode(CommandNode value)

 

init(_ value: CommandNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Slice<Node>)

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aArgs: Slice<Node>)

 

CommandNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Slice<Node> aArgs)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aArgs: Slice<Node>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aArgs:

Args

 

var Args: Slice<Node>;

 

Slice<Node> Args

 

var Args: Slice<Node>

 

Args Slice<Node>

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Args

 

var Args: Slice<Node>;

 

Slice<Node> Args

 

var Args: Slice<Node>

 

Args Slice<Node>

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

constructor

 

constructor

 

CommandNode()

 

init()

constructor (CommandNode)

 

constructor(value: CommandNode)

 

CommandNode(CommandNode value)

 

init(_ value: CommandNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Slice<Node>)

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aArgs: Slice<Node>)

 

CommandNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Slice<Node> aArgs)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aArgs: Slice<Node>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aArgs:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType