TextNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island

Implements

 

constructor

 

constructor

 

TextNode()

 

init()

constructor (NodeType, Pos, Reference<Tree>, Slice<Byte>)

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aText: Slice<Byte>)

 

TextNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Slice<Byte> aText)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aText: Slice<Byte>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aText:

constructor (TextNode)

 

constructor(value: TextNode)

 

TextNode(TextNode value)

 

init(_ value: TextNode)

Parameters:

  • value:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Text

 

var Text: Slice<Byte>;

 

Slice<Byte> Text

 

var Text: Slice<Byte>

 

Text Slice<Byte>

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Text

 

var Text: Slice<Byte>;

 

Slice<Byte> Text

 

var Text: Slice<Byte>

 

Text Slice<Byte>

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

constructor

 

constructor

 

TextNode()

 

init()

constructor (NodeType, Pos, Reference<Tree>, Slice<Byte>)

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aText: Slice<Byte>)

 

TextNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Slice<Byte> aText)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aText: Slice<Byte>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aText:

constructor (TextNode)

 

constructor(value: TextNode)

 

TextNode(TextNode value)

 

init(_ value: TextNode)

Parameters:

  • value:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType