IdentifierNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

IdentifierNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, string)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: string)

 

// .NET, .NET Standard 2.0
IdentifierNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, string aIdent)
// Island
IdentifierNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, string aIdent)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: string)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIdent:

constructor (IdentifierNode)

 

constructor(value: IdentifierNode)

 

IdentifierNode(IdentifierNode value)

 

init(_ value: IdentifierNode)

 

Sub New(value As IdentifierNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Ident

 

var Ident: string;

 

string Ident

 

var Ident: string

 

Ident string

 

FIELD Ident() As string

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

SetPos

 

// .NET, .NET Standard 2.0
method SetPos(pos: Pos): Memory<IdentifierNode>
// Island
method SetPos(pos: Pos): Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
Memory<IdentifierNode> SetPos(Pos pos)
// Island
Memory<IdentifierNode> SetPos(Pos pos)

 

// .NET, .NET Standard 2.0
func SetPos(_ pos: Pos) -> Memory<IdentifierNode>
// Island
func SetPos(_ pos: Pos) -> Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
func SetPos(pos Pos) Memory<IdentifierNode>
// Island
func SetPos(pos Pos) Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
Function SetPos(pos As Pos) As Memory<IdentifierNode>
// Island
Function SetPos(pos As Pos) As Memory<IdentifierNode>

Parameters:

  • pos:

SetTree

 

// .NET, .NET Standard 2.0
method SetTree(t: Memory<Tree>): Memory<IdentifierNode>
// Island
method SetTree(t: Memory<Tree>): Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
Memory<IdentifierNode> SetTree(Memory<Tree> t)
// Island
Memory<IdentifierNode> SetTree(Memory<Tree> t)

 

// .NET, .NET Standard 2.0
func SetTree(_ t: Memory<Tree>) -> Memory<IdentifierNode>
// Island
func SetTree(_ t: Memory<Tree>) -> Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
func SetTree(t Memory<Tree>) Memory<IdentifierNode>
// Island
func SetTree(t Memory<Tree>) Memory<IdentifierNode>

 

// .NET, .NET Standard 2.0
Function SetTree(t As Memory<Tree>) As Memory<IdentifierNode>
// Island
Function SetTree(t As Memory<Tree>) As Memory<IdentifierNode>

Parameters:

  • t:

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

Ident

 

var Ident: string;

 

string Ident

 

var Ident: string

 

Ident string

 

FIELD Ident() As string

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

IdentifierNode()

 

init()

 

Sub New()

constructor (NodeType, Pos, Memory<Tree>, string)

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: string)

 

// .NET, .NET Standard 2.0
IdentifierNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, string aIdent)
// Island
IdentifierNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, string aIdent)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: string)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As string)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aIdent:

constructor (IdentifierNode)

 

constructor(value: IdentifierNode)

 

IdentifierNode(IdentifierNode value)

 

init(_ value: IdentifierNode)

 

Sub New(value As IdentifierNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType