ActionNode

Overview

Location

Implements

 

constructor

 

constructor

 

ActionNode()

 

init()

constructor (ActionNode)

 

constructor(value: ActionNode)

 

ActionNode(ActionNode value)

 

init(_ value: ActionNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, int, Reference<PipeNode>) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aLine: int; aPipe: Reference<PipeNode>)

 

ActionNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, int aLine, Reference<PipeNode> aPipe)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aLine: int, _ aPipe: Reference<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

constructor (NodeType, Pos, Reference<Tree>, Int64, Reference<PipeNode>) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aLine: Int64; aPipe: Reference<PipeNode>)

 

ActionNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Int64 aLine, Reference<PipeNode> aPipe)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aLine: Int64, _ aPipe: Reference<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Line

 

var Line: int;

 

int Line

 

var Line: int

 

Line int

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pipe

 

var Pipe: Reference<PipeNode>;

 

var Pipe: Reference<PipeNode>

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Line

 

var Line: int;

 

int Line

 

var Line: int

 

Line int

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pipe

 

var Pipe: Reference<PipeNode>;

 

var Pipe: Reference<PipeNode>

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

constructor

 

constructor

 

ActionNode()

 

init()

constructor (ActionNode)

 

constructor(value: ActionNode)

 

ActionNode(ActionNode value)

 

init(_ value: ActionNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, int, Reference<PipeNode>) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aLine: int; aPipe: Reference<PipeNode>)

 

ActionNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, int aLine, Reference<PipeNode> aPipe)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aLine: int, _ aPipe: Reference<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

constructor (NodeType, Pos, Reference<Tree>, Int64, Reference<PipeNode>) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aLine: Int64; aPipe: Reference<PipeNode>)

 

ActionNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Int64 aLine, Reference<PipeNode> aPipe)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aLine: Int64, _ aPipe: Reference<PipeNode>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aPipe:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType