ChainNode

Overview

Location

Implements

 

constructor

 

constructor

 

ChainNode()

 

init()

constructor (ChainNode)

 

constructor(value: ChainNode)

 

ChainNode(ChainNode value)

 

init(_ value: ChainNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Node, Slice<String>) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aNode: Node; aField: Slice<String>)

 

ChainNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Node aNode, Slice<String> aField)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aNode: Node, _ aField: Slice<String>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aNode:
  • aField:

constructor (NodeType, Pos, Reference<Tree>, Node, Slice<String>) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aNode: Node; aField: Slice<String>)

 

ChainNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Node aNode, Slice<String> aField)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aNode: Node, _ aField: Slice<String>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aNode:
  • aField:

Add

 

method Add(field: string)

 

void Add(string field)

 

func Add(_ field: string)

 

func Add(field string)

Parameters:

  • field:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Field

 

var Field: Slice<String>;

 

Slice<String> Field

 

var Field: Slice<String>

 

Field Slice<String>

Node

 

var Node: Node;

 

Node Node

 

var Node: Node

 

Node Node

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Field

 

var Field: Slice<String>;

 

Slice<String> Field

 

var Field: Slice<String>

 

Field Slice<String>

Node

 

var Node: Node;

 

Node Node

 

var Node: Node

 

Node Node

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

constructor

 

constructor

 

ChainNode()

 

init()

constructor (ChainNode)

 

constructor(value: ChainNode)

 

ChainNode(ChainNode value)

 

init(_ value: ChainNode)

Parameters:

  • value:

constructor (NodeType, Pos, Reference<Tree>, Node, Slice<String>) Island, macOS

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aNode: Node; aField: Slice<String>)

 

ChainNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Node aNode, Slice<String> aField)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aNode: Node, _ aField: Slice<String>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aNode:
  • aField:

constructor (NodeType, Pos, Reference<Tree>, Node, Slice<String>) .NET, .NET Standard 2.0

 

constructor(aNodeType: NodeType; aPos: Pos; atr: Reference<Tree>; aNode: Node; aField: Slice<String>)

 

ChainNode(NodeType aNodeType, Pos aPos, Reference<Tree> atr, Node aNode, Slice<String> aField)

 

init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Reference<Tree>, _ aNode: Node, _ aField: Slice<String>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aNode:
  • aField:

Copy

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

Add

 

method Add(field: string)

 

void Add(string field)

 

func Add(_ field: string)

 

func Add(field string)

Parameters:

  • field: