IfNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island

Implements

 

constructor

 

constructor

 

IfNode()

 

init()

 

Sub New()

constructor (IfNode) .NET, .NET Standard 2.0

 

constructor(value: IfNode)

 

IfNode(IfNode value)

 

init(_ value: IfNode)

 

Sub New(value As IfNode)

Parameters:

  • value:

constructor (BranchNode)

 

constructor(aBranchNode: BranchNode)

 

IfNode(BranchNode aBranchNode)

 

init(_ aBranchNode: BranchNode)

 

Sub New(aBranchNode As BranchNode)

Parameters:

  • aBranchNode:

constructor (IfNode) Island

 

constructor(value: IfNode)

 

IfNode(IfNode value)

 

init(_ value: IfNode)

 

Sub New(value As IfNode)

Parameters:

  • value:

BranchNode

 

var BranchNode: BranchNode;

 

BranchNode BranchNode

 

var BranchNode: BranchNode

 

BranchNode BranchNode

 

FIELD BranchNode() As BranchNode

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

ElseList

 

property ElseList: Reference<ListNode> read write;

 

Reference<ListNode> ElseList { get; set; }

 

var ElseList: Reference<ListNode> { get{} set{} }

 

ElseList Reference<ListNode>

 

Property ElseList() As Reference<ListNode>

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Line

 

property Line: int read write;

 

int Line { get; set; }

 

var Line: int { get{} set{} }

 

Line int

 

Property Line() As int

List

 

property List: Reference<ListNode> read write;

 

Reference<ListNode> List { get; set; }

 

var List: Reference<ListNode> { get{} set{} }

 

List Reference<ListNode>

 

Property List() As Reference<ListNode>

NodeType

 

property NodeType: NodeType read write;

 

NodeType NodeType { get; set; }

 

var NodeType: NodeType { get{} set{} }

 

NodeType NodeType

 

Property NodeType() As NodeType

Pipe

 

property Pipe: Reference<PipeNode> read write;

 

Reference<PipeNode> Pipe { get; set; }

 

var Pipe: Reference<PipeNode> { get{} set{} }

 

Pipe Reference<PipeNode>

 

Property Pipe() As Reference<PipeNode>

Pos

 

property Pos: Pos read write;

 

Pos Pos { get; set; }

 

var Pos: Pos { get{} set{} }

 

Pos Pos

 

Property Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

BranchNode

 

var BranchNode: BranchNode;

 

BranchNode BranchNode

 

var BranchNode: BranchNode

 

BranchNode BranchNode

 

FIELD BranchNode() As BranchNode

 

ElseList

 

property ElseList: Reference<ListNode> read write;

 

Reference<ListNode> ElseList { get; set; }

 

var ElseList: Reference<ListNode> { get{} set{} }

 

ElseList Reference<ListNode>

 

Property ElseList() As Reference<ListNode>

Line

 

property Line: int read write;

 

int Line { get; set; }

 

var Line: int { get{} set{} }

 

Line int

 

Property Line() As int

List

 

property List: Reference<ListNode> read write;

 

Reference<ListNode> List { get; set; }

 

var List: Reference<ListNode> { get{} set{} }

 

List Reference<ListNode>

 

Property List() As Reference<ListNode>

NodeType

 

property NodeType: NodeType read write;

 

NodeType NodeType { get; set; }

 

var NodeType: NodeType { get{} set{} }

 

NodeType NodeType

 

Property NodeType() As NodeType

Pipe

 

property Pipe: Reference<PipeNode> read write;

 

Reference<PipeNode> Pipe { get; set; }

 

var Pipe: Reference<PipeNode> { get{} set{} }

 

Pipe Reference<PipeNode>

 

Property Pipe() As Reference<PipeNode>

Pos

 

property Pos: Pos read write;

 

Pos Pos { get; set; }

 

var Pos: Pos { get{} set{} }

 

Pos Pos

 

Property Pos() As Pos

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

IfNode()

 

init()

 

Sub New()

constructor (IfNode) .NET, .NET Standard 2.0

 

constructor(value: IfNode)

 

IfNode(IfNode value)

 

init(_ value: IfNode)

 

Sub New(value As IfNode)

Parameters:

  • value:

constructor (BranchNode)

 

constructor(aBranchNode: BranchNode)

 

IfNode(BranchNode aBranchNode)

 

init(_ aBranchNode: BranchNode)

 

Sub New(aBranchNode As BranchNode)

Parameters:

  • aBranchNode:

constructor (IfNode) Island

 

constructor(value: IfNode)

 

IfNode(IfNode value)

 

init(_ value: IfNode)

 

Sub New(value As IfNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType