VariableNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
VariableNode()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// .NET, .NET Standard 2.0
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
// Island
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIdent:
constructor (VariableNode)
constructor(value: VariableNode)
VariableNode(VariableNode value)
init(_ value: VariableNode)
Sub New(value As VariableNode)
Parameters:
- value:
Copy Island
Equals
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Ident
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
Ident
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
Value
constructor
constructor
VariableNode()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
// .NET, .NET Standard 2.0
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
// Island
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIdent:
constructor (VariableNode)
constructor(value: VariableNode)
VariableNode(VariableNode value)
init(_ value: VariableNode)
Sub New(value As VariableNode)
Parameters:
- value:
Copy Island
Equals
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type