VariableNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
VariableNode()
init()
Sub New()
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIdent:
constructor (VariableNode)
constructor(value: VariableNode)
VariableNode(VariableNode value)
init(_ value: VariableNode)
Sub New(value As VariableNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Ident
var Ident: Slice<string>;
Slice<string> Ident
var Ident: Slice<string>
Ident Slice<string>
FIELD Ident() As Slice<string>
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
Ident
var Ident: Slice<string>;
Slice<string> Ident
var Ident: Slice<string>
Ident Slice<string>
FIELD Ident() As Slice<string>
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
constructor
constructor
VariableNode()
init()
Sub New()
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIdent: Slice<string>)
VariableNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Slice<string> aIdent)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIdent: Slice<string>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIdent As Slice<string>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIdent:
constructor (VariableNode)
constructor(value: VariableNode)
VariableNode(VariableNode value)
init(_ value: VariableNode)
Sub New(value As VariableNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType