TemplateNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
TemplateNode()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aName: string; aPipe: Memory<PipeNode>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aName: string; aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
TemplateNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, string aName, Memory<PipeNode> aPipe)
// Island
TemplateNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, string aName, Memory<PipeNode> aPipe)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aName: string, _ aPipe: Memory<PipeNode>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aName: string, _ aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aName As string, aPipe As Memory<PipeNode>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aName As string, aPipe As Memory<PipeNode>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aLine:
- aName:
- aPipe:
constructor (TemplateNode)
constructor(value: TemplateNode)
TemplateNode(TemplateNode value)
init(_ value: TemplateNode)
Sub New(value As TemplateNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Line
var Line: int;
int Line
var Line: int
Line int
FIELD Line() As int
Name
var Name: string;
string Name
var Name: string
Name string
FIELD Name() As string
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pipe
var Pipe: Memory<PipeNode>;
Memory<PipeNode> Pipe
var Pipe: Memory<PipeNode>
Pipe Memory<PipeNode>
FIELD Pipe() As Memory<PipeNode>
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
Line
var Line: int;
int Line
var Line: int
Line int
FIELD Line() As int
Name
var Name: string;
string Name
var Name: string
Name string
FIELD Name() As string
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pipe
var Pipe: Memory<PipeNode>;
Memory<PipeNode> Pipe
var Pipe: Memory<PipeNode>
Pipe Memory<PipeNode>
FIELD Pipe() As Memory<PipeNode>
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
constructor
constructor
TemplateNode()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aName: string; aPipe: Memory<PipeNode>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aName: string; aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
TemplateNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, string aName, Memory<PipeNode> aPipe)
// Island
TemplateNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, string aName, Memory<PipeNode> aPipe)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aName: string, _ aPipe: Memory<PipeNode>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aName: string, _ aPipe: Memory<PipeNode>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aName As string, aPipe As Memory<PipeNode>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aName As string, aPipe As Memory<PipeNode>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aLine:
- aName:
- aPipe:
constructor (TemplateNode)
constructor(value: TemplateNode)
TemplateNode(TemplateNode value)
init(_ value: TemplateNode)
Sub New(value As TemplateNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType