PipeNode

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.text.template.parse
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

PipeNode()

 

init()

 

Sub New()

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aIsAssign: Boolean; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aIsAssign: bool; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)

 

// .NET, .NET Standard 2.0
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Boolean aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// Island
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, bool aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aIsAssign: Boolean, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aIsAssign: bool, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aIsAssign As Boolean, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aIsAssign As bool, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aIsAssign:
  • aDecl:
  • aCmds:

constructor (PipeNode)

 

constructor(value: PipeNode)

 

PipeNode(PipeNode value)

 

init(_ value: PipeNode)

 

Sub New(value As PipeNode)

Parameters:

  • value:

Cmds

 

// .NET, .NET Standard 2.0
var Cmds: Slice<Memory<CommandNode>>;
// Island
var Cmds: Slice<Memory<CommandNode>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<CommandNode>> Cmds
// Island
Slice<Memory<CommandNode>> Cmds

 

// .NET, .NET Standard 2.0
var Cmds: Slice<Memory<CommandNode>>
// Island
var Cmds: Slice<Memory<CommandNode>>

 

// .NET, .NET Standard 2.0
Cmds Slice<Memory<CommandNode>>
// Island
Cmds Slice<Memory<CommandNode>>

 

// .NET, .NET Standard 2.0
FIELD Cmds() As Slice<Memory<CommandNode>>
// Island
FIELD Cmds() As Slice<Memory<CommandNode>>

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

CopyPipe

 

// .NET, .NET Standard 2.0
method CopyPipe: Memory<PipeNode>
// Island
method CopyPipe: Memory<PipeNode>

 

// .NET, .NET Standard 2.0
Memory<PipeNode> CopyPipe()
// Island
Memory<PipeNode> CopyPipe()

 

// .NET, .NET Standard 2.0
func CopyPipe() -> Memory<PipeNode>
// Island
func CopyPipe() -> Memory<PipeNode>

 

// .NET, .NET Standard 2.0
func CopyPipe() Memory<PipeNode>
// Island
func CopyPipe() Memory<PipeNode>

 

// .NET, .NET Standard 2.0
Function CopyPipe() As Memory<PipeNode>
// Island
Function CopyPipe() As Memory<PipeNode>

Decl

 

// .NET, .NET Standard 2.0
var Decl: Slice<Memory<VariableNode>>;
// Island
var Decl: Slice<Memory<VariableNode>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<VariableNode>> Decl
// Island
Slice<Memory<VariableNode>> Decl

 

// .NET, .NET Standard 2.0
var Decl: Slice<Memory<VariableNode>>
// Island
var Decl: Slice<Memory<VariableNode>>

 

// .NET, .NET Standard 2.0
Decl Slice<Memory<VariableNode>>
// Island
Decl Slice<Memory<VariableNode>>

 

// .NET, .NET Standard 2.0
FIELD Decl() As Slice<Memory<VariableNode>>
// Island
FIELD Decl() As Slice<Memory<VariableNode>>

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

IsAssign

 

var IsAssign: bool;

 

bool IsAssign

 

var IsAssign: bool

 

IsAssign bool

 

FIELD IsAssign() As bool

Line

 

var Line: int;

 

int Line

 

var Line: int

 

Line int

 

FIELD Line() As int

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

Cmds

 

// .NET, .NET Standard 2.0
var Cmds: Slice<Memory<CommandNode>>;
// Island
var Cmds: Slice<Memory<CommandNode>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<CommandNode>> Cmds
// Island
Slice<Memory<CommandNode>> Cmds

 

// .NET, .NET Standard 2.0
var Cmds: Slice<Memory<CommandNode>>
// Island
var Cmds: Slice<Memory<CommandNode>>

 

// .NET, .NET Standard 2.0
Cmds Slice<Memory<CommandNode>>
// Island
Cmds Slice<Memory<CommandNode>>

 

// .NET, .NET Standard 2.0
FIELD Cmds() As Slice<Memory<CommandNode>>
// Island
FIELD Cmds() As Slice<Memory<CommandNode>>

Decl

 

// .NET, .NET Standard 2.0
var Decl: Slice<Memory<VariableNode>>;
// Island
var Decl: Slice<Memory<VariableNode>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<VariableNode>> Decl
// Island
Slice<Memory<VariableNode>> Decl

 

// .NET, .NET Standard 2.0
var Decl: Slice<Memory<VariableNode>>
// Island
var Decl: Slice<Memory<VariableNode>>

 

// .NET, .NET Standard 2.0
Decl Slice<Memory<VariableNode>>
// Island
Decl Slice<Memory<VariableNode>>

 

// .NET, .NET Standard 2.0
FIELD Decl() As Slice<Memory<VariableNode>>
// Island
FIELD Decl() As Slice<Memory<VariableNode>>

IsAssign

 

var IsAssign: bool;

 

bool IsAssign

 

var IsAssign: bool

 

IsAssign bool

 

FIELD IsAssign() As bool

Line

 

var Line: int;

 

int Line

 

var Line: int

 

Line int

 

FIELD Line() As int

NodeType

 

var NodeType: NodeType;

 

NodeType NodeType

 

var NodeType: NodeType

 

NodeType NodeType

 

FIELD NodeType() As NodeType

Pos

 

var Pos: Pos;

 

Pos Pos

 

var Pos: Pos

 

Pos Pos

 

FIELD Pos() As Pos

 

Value

 

property Value: int read write;

 

int Value { get; set; }

 

var Value: int { get{} set{} }

 

Value int

 

Property Value() As int

 

constructor

 

constructor

 

PipeNode()

 

init()

 

Sub New()

 

// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aIsAssign: Boolean; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aIsAssign: bool; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)

 

// .NET, .NET Standard 2.0
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Boolean aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// Island
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, bool aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)

 

// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aIsAssign: Boolean, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aIsAssign: bool, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)

 

// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aIsAssign As Boolean, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aIsAssign As bool, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)

Parameters:

  • aNodeType:
  • aPos:
  • atr:
  • aLine:
  • aIsAssign:
  • aDecl:
  • aCmds:

constructor (PipeNode)

 

constructor(value: PipeNode)

 

PipeNode(PipeNode value)

 

init(_ value: PipeNode)

 

Sub New(value As PipeNode)

Parameters:

  • value:

Copy Island

 

method Copy: Node

 

Node Copy()

 

func Copy() -> Node

 

func Copy() Node

 

Function Copy() As Node

Equals

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Position

 

method Position: Pos

 

Pos Position()

 

func Position() -> Pos

 

func Position() Pos

 

Function Position() As Pos

String Island

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Type

 

method Type: NodeType

 

NodeType Type()

 

func Type() -> NodeType

 

func Type() NodeType

 

Function Type() As NodeType