PipeNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
PipeNode()
init()
Sub New()
constructor (NodeType, Pos, Memory<Tree>, Int64, Boolean, Slice<Memory<VariableNode>>, Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aIsAssign: Boolean; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aIsAssign: bool; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Boolean aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// Island
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, bool aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aIsAssign: Boolean, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aIsAssign: bool, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aIsAssign As Boolean, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aIsAssign As bool, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aLine:
- aIsAssign:
- aDecl:
- aCmds:
constructor (PipeNode)
constructor(value: PipeNode)
PipeNode(PipeNode value)
init(_ value: PipeNode)
Sub New(value As PipeNode)
Parameters:
- value:
Cmds
var Cmds: Slice<Memory<CommandNode>>;
Slice<Memory<CommandNode>> Cmds
var Cmds: Slice<Memory<CommandNode>>
Cmds Slice<Memory<CommandNode>>
FIELD Cmds() As Slice<Memory<CommandNode>>
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
CopyPipe
method CopyPipe: Memory<PipeNode>
Memory<PipeNode> CopyPipe()
func CopyPipe() -> Memory<PipeNode>
func CopyPipe() Memory<PipeNode>
Function CopyPipe() As Memory<PipeNode>
Decl
var Decl: Slice<Memory<VariableNode>>;
Slice<Memory<VariableNode>> Decl
var Decl: Slice<Memory<VariableNode>>
Decl Slice<Memory<VariableNode>>
FIELD Decl() As Slice<Memory<VariableNode>>
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
IsAssign
var IsAssign: bool;
bool IsAssign
var IsAssign: bool
IsAssign bool
FIELD IsAssign() As bool
Line
var Line: int;
int Line
var Line: int
Line int
FIELD Line() As int
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
Cmds
var Cmds: Slice<Memory<CommandNode>>;
Slice<Memory<CommandNode>> Cmds
var Cmds: Slice<Memory<CommandNode>>
Cmds Slice<Memory<CommandNode>>
FIELD Cmds() As Slice<Memory<CommandNode>>
Decl
var Decl: Slice<Memory<VariableNode>>;
Slice<Memory<VariableNode>> Decl
var Decl: Slice<Memory<VariableNode>>
Decl Slice<Memory<VariableNode>>
FIELD Decl() As Slice<Memory<VariableNode>>
IsAssign
var IsAssign: bool;
bool IsAssign
var IsAssign: bool
IsAssign bool
FIELD IsAssign() As bool
Line
var Line: int;
int Line
var Line: int
Line int
FIELD Line() As int
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
constructor
constructor
PipeNode()
init()
Sub New()
constructor (NodeType, Pos, Memory<Tree>, Int64, Boolean, Slice<Memory<VariableNode>>, Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: Int64; aIsAssign: Boolean; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aLine: int; aIsAssign: bool; aDecl: Slice<Memory<VariableNode>>; aCmds: Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Int64 aLine, Boolean aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// Island
PipeNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, int aLine, bool aIsAssign, Slice<Memory<VariableNode>> aDecl, Slice<Memory<CommandNode>> aCmds)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: Int64, _ aIsAssign: Boolean, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aLine: int, _ aIsAssign: bool, _ aDecl: Slice<Memory<VariableNode>>, _ aCmds: Slice<Memory<CommandNode>>)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As Int64, aIsAssign As Boolean, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aLine As int, aIsAssign As bool, aDecl As Slice<Memory<VariableNode>>, aCmds As Slice<Memory<CommandNode>>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aLine:
- aIsAssign:
- aDecl:
- aCmds:
constructor (PipeNode)
constructor(value: PipeNode)
PipeNode(PipeNode value)
init(_ value: PipeNode)
Sub New(value As PipeNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType