NumberNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
NumberNode()
init()
Sub New()
constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIsInt:
- aIsUint:
- aIsFloat:
- aIsComplex:
- aInt64:
- aUint64:
- aFloat64:
- aComplex128:
- aText:
constructor (NumberNode)
constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)
Parameters:
- value:
Complex128
var Complex128: complex128;
complex128 Complex128
var Complex128: complex128
Complex128 complex128
FIELD Complex128() As complex128
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
Float64
var Float64: float64;
float64 Float64
var Float64: float64
Float64 float64
FIELD Float64() As float64
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Int64
var Int64: int64;
int64 Int64
var Int64: int64
Int64 int64
FIELD Int64() As int64
IsComplex
var IsComplex: bool;
bool IsComplex
var IsComplex: bool
IsComplex bool
FIELD IsComplex() As bool
IsFloat
var IsFloat: bool;
bool IsFloat
var IsFloat: bool
IsFloat bool
FIELD IsFloat() As bool
IsInt
var IsInt: bool;
bool IsInt
var IsInt: bool
IsInt bool
FIELD IsInt() As bool
IsUint
var IsUint: bool;
bool IsUint
var IsUint: bool
IsUint bool
FIELD IsUint() As bool
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Text
var Text: string;
string Text
var Text: string
Text string
FIELD Text() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Uint64
var Uint64: uint64;
uint64 Uint64
var Uint64: uint64
Uint64 uint64
FIELD Uint64() As uint64
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
Complex128
var Complex128: complex128;
complex128 Complex128
var Complex128: complex128
Complex128 complex128
FIELD Complex128() As complex128
Float64
var Float64: float64;
float64 Float64
var Float64: float64
Float64 float64
FIELD Float64() As float64
Int64
var Int64: int64;
int64 Int64
var Int64: int64
Int64 int64
FIELD Int64() As int64
IsComplex
var IsComplex: bool;
bool IsComplex
var IsComplex: bool
IsComplex bool
FIELD IsComplex() As bool
IsFloat
var IsFloat: bool;
bool IsFloat
var IsFloat: bool
IsFloat bool
FIELD IsFloat() As bool
IsInt
var IsInt: bool;
bool IsInt
var IsInt: bool
IsInt bool
FIELD IsInt() As bool
IsUint
var IsUint: bool;
bool IsUint
var IsUint: bool
IsUint bool
FIELD IsUint() As bool
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Text
var Text: string;
string Text
var Text: string
Text string
FIELD Text() As string
Uint64
var Uint64: uint64;
uint64 Uint64
var Uint64: uint64
Uint64 uint64
FIELD Uint64() As uint64
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
constructor
constructor
NumberNode()
init()
Sub New()
constructor (NodeType, Pos, Memory<Tree>, Boolean, Boolean, Boolean, Boolean, int64, uint64, Double, complex128, string)
// .NET, .NET Standard 2.0
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: Boolean; aIsUint: Boolean; aIsFloat: Boolean; aIsComplex: Boolean; aInt64: int64; aUint64: uint64; aFloat64: Double; aComplex128: complex128; aText: string)
// Island
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aIsInt: bool; aIsUint: bool; aIsFloat: bool; aIsComplex: bool; aInt64: int64; aUint64: uint64; aFloat64: float64; aComplex128: complex128; aText: string)
// .NET, .NET Standard 2.0
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Boolean aIsInt, Boolean aIsUint, Boolean aIsFloat, Boolean aIsComplex, int64 aInt64, uint64 aUint64, Double aFloat64, complex128 aComplex128, string aText)
// Island
NumberNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, bool aIsInt, bool aIsUint, bool aIsFloat, bool aIsComplex, int64 aInt64, uint64 aUint64, float64 aFloat64, complex128 aComplex128, string aText)
// .NET, .NET Standard 2.0
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: Boolean, _ aIsUint: Boolean, _ aIsFloat: Boolean, _ aIsComplex: Boolean, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: Double, _ aComplex128: complex128, _ aText: string)
// Island
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aIsInt: bool, _ aIsUint: bool, _ aIsFloat: bool, _ aIsComplex: bool, _ aInt64: int64, _ aUint64: uint64, _ aFloat64: float64, _ aComplex128: complex128, _ aText: string)
// .NET, .NET Standard 2.0
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As Boolean, aIsUint As Boolean, aIsFloat As Boolean, aIsComplex As Boolean, aInt64 As int64, aUint64 As uint64, aFloat64 As Double, aComplex128 As complex128, aText As string)
// Island
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aIsInt As bool, aIsUint As bool, aIsFloat As bool, aIsComplex As bool, aInt64 As int64, aUint64 As uint64, aFloat64 As float64, aComplex128 As complex128, aText As string)
Parameters:
- aNodeType:
- aPos:
- atr:
- aIsInt:
- aIsUint:
- aIsFloat:
- aIsComplex:
- aInt64:
- aUint64:
- aFloat64:
- aComplex128:
- aText:
constructor (NumberNode)
constructor(value: NumberNode)
NumberNode(NumberNode value)
init(_ value: NumberNode)
Sub New(value As NumberNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType