IfNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
IfNode()
init()
Sub New()
constructor (BranchNode)
constructor(aBranchNode: BranchNode)
IfNode(BranchNode aBranchNode)
init(_ aBranchNode: BranchNode)
Sub New(aBranchNode As BranchNode)
Parameters:
- aBranchNode:
constructor (IfNode)
Parameters:
- value:
BranchNode
var BranchNode: BranchNode;
BranchNode BranchNode
var BranchNode: BranchNode
BranchNode BranchNode
FIELD BranchNode() As BranchNode
Copy Island
ElseList
// .NET, .NET Standard 2.0
property ElseList: Memory<ListNode> read write;
// Island
property ElseList: Memory<ListNode> read write;
// .NET, .NET Standard 2.0
Memory<ListNode> ElseList { get; set; }
// Island
Memory<ListNode> ElseList { get; set; }
Equals
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Line
property Line: int read write;
int Line { get; set; }
var Line: int { get{} set{} }
Line int
Property Line() As int
List
// .NET, .NET Standard 2.0
property List: Memory<ListNode> read write;
// Island
property List: Memory<ListNode> read write;
// .NET, .NET Standard 2.0
Memory<ListNode> List { get; set; }
// Island
Memory<ListNode> List { get; set; }
NodeType
property NodeType: NodeType read write;
NodeType NodeType { get; set; }
var NodeType: NodeType { get{} set{} }
NodeType NodeType
Property NodeType() As NodeType
Pipe
// .NET, .NET Standard 2.0
property Pipe: Memory<PipeNode> read write;
// Island
property Pipe: Memory<PipeNode> read write;
// .NET, .NET Standard 2.0
Memory<PipeNode> Pipe { get; set; }
// Island
Memory<PipeNode> Pipe { get; set; }
Pos
property Pos: Pos read write;
Pos Pos { get; set; }
var Pos: Pos { get{} set{} }
Pos Pos
Property Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
BranchNode
var BranchNode: BranchNode;
BranchNode BranchNode
var BranchNode: BranchNode
BranchNode BranchNode
FIELD BranchNode() As BranchNode
ElseList
// .NET, .NET Standard 2.0
property ElseList: Memory<ListNode> read write;
// Island
property ElseList: Memory<ListNode> read write;
// .NET, .NET Standard 2.0
Memory<ListNode> ElseList { get; set; }
// Island
Memory<ListNode> ElseList { get; set; }
Line
property Line: int read write;
int Line { get; set; }
var Line: int { get{} set{} }
Line int
Property Line() As int
List
// .NET, .NET Standard 2.0
property List: Memory<ListNode> read write;
// Island
property List: Memory<ListNode> read write;
// .NET, .NET Standard 2.0
Memory<ListNode> List { get; set; }
// Island
Memory<ListNode> List { get; set; }
NodeType
property NodeType: NodeType read write;
NodeType NodeType { get; set; }
var NodeType: NodeType { get{} set{} }
NodeType NodeType
Property NodeType() As NodeType
Pipe
// .NET, .NET Standard 2.0
property Pipe: Memory<PipeNode> read write;
// Island
property Pipe: Memory<PipeNode> read write;
// .NET, .NET Standard 2.0
Memory<PipeNode> Pipe { get; set; }
// Island
Memory<PipeNode> Pipe { get; set; }
Pos
property Pos: Pos read write;
Pos Pos { get; set; }
var Pos: Pos { get{} set{} }
Pos Pos
Property Pos() As Pos
Value
constructor
constructor
IfNode()
init()
Sub New()
constructor (BranchNode)
constructor(aBranchNode: BranchNode)
IfNode(BranchNode aBranchNode)
init(_ aBranchNode: BranchNode)
Sub New(aBranchNode As BranchNode)
Parameters:
- aBranchNode:
constructor (IfNode)
Parameters:
- value:
Copy Island
Equals
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type