ChainNode
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.text.template.parse
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
ChainNode()
init()
Sub New()
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aNode: Node; aField: Slice<string>)
ChainNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Node aNode, Slice<string> aField)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aNode: Node, _ aField: Slice<string>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aNode As Node, aField As Slice<string>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aNode:
- aField:
constructor (ChainNode)
constructor(value: ChainNode)
ChainNode(ChainNode value)
init(_ value: ChainNode)
Sub New(value As ChainNode)
Parameters:
- value:
Add
method Add(field: string)
void Add(string field)
func Add(_ field: string)
// .NET, .NET Standard 2.0
func Add(field string)
// Island
func Add(field string) void
Sub Add(field As string)
Parameters:
- field:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
Field
var Field: Slice<string>;
Slice<string> Field
var Field: Slice<string>
Field Slice<string>
FIELD Field() As Slice<string>
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Node
var Node: Node;
Node Node
var Node: Node
Node Node
FIELD Node() As Node
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
Field
var Field: Slice<string>;
Slice<string> Field
var Field: Slice<string>
Field Slice<string>
FIELD Field() As Slice<string>
Node
var Node: Node;
Node Node
var Node: Node
Node Node
FIELD Node() As Node
NodeType
var NodeType: NodeType;
NodeType NodeType
var NodeType: NodeType
NodeType NodeType
FIELD NodeType() As NodeType
Pos
var Pos: Pos;
Pos Pos
var Pos: Pos
Pos Pos
FIELD Pos() As Pos
Value
property Value: int read write;
int Value { get; set; }
var Value: int { get{} set{} }
Value int
Property Value() As int
constructor
constructor
ChainNode()
init()
Sub New()
constructor(aNodeType: NodeType; aPos: Pos; atr: Memory<Tree>; aNode: Node; aField: Slice<string>)
ChainNode(NodeType aNodeType, Pos aPos, Memory<Tree> atr, Node aNode, Slice<string> aField)
init(_ aNodeType: NodeType, _ aPos: Pos, _ atr: Memory<Tree>, _ aNode: Node, _ aField: Slice<string>)
Sub New(aNodeType As NodeType, aPos As Pos, atr As Memory<Tree>, aNode As Node, aField As Slice<string>)
Parameters:
- aNodeType:
- aPos:
- atr:
- aNode:
- aField:
constructor (ChainNode)
constructor(value: ChainNode)
ChainNode(ChainNode value)
init(_ value: ChainNode)
Sub New(value As ChainNode)
Parameters:
- value:
Copy Island
method Copy: Node
Node Copy()
func Copy() -> Node
func Copy() Node
Function Copy() As Node
Equals
method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean
Parameters:
- value:
GetHashCode
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
Position
method Position: Pos
Pos Position()
func Position() -> Pos
func Position() Pos
Function Position() As Pos
String Island
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Type
method Type: NodeType
NodeType Type()
func Type() -> NodeType
func Type() NodeType
Function Type() As NodeType