Filter

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island
  • Ancestry:

 

constructor

 

constructor

 

Filter()

 

init()

 

Sub New()

constructor (Func<string, Boolean>) .NET, .NET Standard 2.0

 

constructor(aValue: Func<string, Boolean>)

 

Filter(Func<string, Boolean> aValue)

 

init(_ aValue: Func<string, Boolean>)

 

Sub New(aValue As Func (Of string, Boolean))

Parameters:

  • aValue:

constructor (Func<go.builtin.string,go.builtin.bool>) Island

 

constructor(aValue: Func<go.builtin.string,go.builtin.bool>)

 

Filter(Func<go.builtin.string,go.builtin.bool> aValue)

 

init(_ aValue: Func<go.builtin.string,go.builtin.bool>)

 

Sub New(aValue As Func<go.builtin.string,go.builtin.bool>)

Parameters:

  • aValue:

Equals  override virtual

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode  override virtual

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Value

 

// .NET, .NET Standard 2.0
var Value: Func<string, bool>;
// Island
var Value: Func<go.builtin.string,go.builtin.bool>;

 

// .NET, .NET Standard 2.0
Func<string, bool> Value
// Island
Func<go.builtin.string,go.builtin.bool> Value

 

// .NET, .NET Standard 2.0
var Value: Func<string, bool>
// Island
var Value: Func<go.builtin.string,go.builtin.bool>

 

// .NET, .NET Standard 2.0
Value Func<string, bool>
// Island
Value Func<go.builtin.string,go.builtin.bool>

 

// .NET, .NET Standard 2.0
FIELD Value() As Func (Of string, bool)
// Island
FIELD Value() As Func<go.builtin.string,go.builtin.bool>

 

Value

 

// .NET, .NET Standard 2.0
var Value: Func<string, bool>;
// Island
var Value: Func<go.builtin.string,go.builtin.bool>;

 

// .NET, .NET Standard 2.0
Func<string, bool> Value
// Island
Func<go.builtin.string,go.builtin.bool> Value

 

// .NET, .NET Standard 2.0
var Value: Func<string, bool>
// Island
var Value: Func<go.builtin.string,go.builtin.bool>

 

// .NET, .NET Standard 2.0
Value Func<string, bool>
// Island
Value Func<go.builtin.string,go.builtin.bool>

 

// .NET, .NET Standard 2.0
FIELD Value() As Func (Of string, bool)
// Island
FIELD Value() As Func<go.builtin.string,go.builtin.bool>

 

constructor

 

constructor

 

Filter()

 

init()

 

Sub New()

constructor (Func<string, Boolean>) .NET, .NET Standard 2.0

 

constructor(aValue: Func<string, Boolean>)

 

Filter(Func<string, Boolean> aValue)

 

init(_ aValue: Func<string, Boolean>)

 

Sub New(aValue As Func (Of string, Boolean))

Parameters:

  • aValue:

constructor (Func<go.builtin.string,go.builtin.bool>) Island

 

constructor(aValue: Func<go.builtin.string,go.builtin.bool>)

 

Filter(Func<go.builtin.string,go.builtin.bool> aValue)

 

init(_ aValue: Func<go.builtin.string,go.builtin.bool>)

 

Sub New(aValue As Func<go.builtin.string,go.builtin.bool>)

Parameters:

  • aValue:

Equals  override virtual

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode  override virtual

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32