Scope

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Scope()

 

init()

 

Sub New()

constructor (Memory<Scope>, Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
constructor(aOuter: Memory<Scope>; aObjects: Map<string, Memory<Object>>)
// Island
constructor(aOuter: Memory<Scope>; aObjects: Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
Scope(Memory<Scope> aOuter, Map<string, Memory<Object>> aObjects)
// Island
Scope(Memory<Scope> aOuter, Map<string, Memory<Object>> aObjects)

 

// .NET, .NET Standard 2.0
init(_ aOuter: Memory<Scope>, _ aObjects: Map<string, Memory<Object>>)
// Island
init(_ aOuter: Memory<Scope>, _ aObjects: Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
Sub New(aOuter As Memory<Scope>, aObjects As Map<string, Memory<Object>>)
// Island
Sub New(aOuter As Memory<Scope>, aObjects As Map<string, Memory<Object>>)

Parameters:

  • aOuter:
  • aObjects:

constructor (Scope)

 

constructor(value: Scope)

 

Scope(Scope value)

 

init(_ value: Scope)

 

Sub New(value As Scope)

Parameters:

  • value:

Insert

 

// .NET, .NET Standard 2.0
method Insert(obj: Memory<Object>): Memory<Object>
// Island
method Insert(obj: Memory<Object>): Memory<Object>

 

// .NET, .NET Standard 2.0
Memory<Object> Insert(Memory<Object> obj)
// Island
Memory<Object> Insert(Memory<Object> obj)

 

// .NET, .NET Standard 2.0
func Insert(_ obj: Memory<Object>) -> Memory<Object>
// Island
func Insert(_ obj: Memory<Object>) -> Memory<Object>

 

// .NET, .NET Standard 2.0
func Insert(obj Memory<Object>) Memory<Object>
// Island
func Insert(obj Memory<Object>) Memory<Object>

 

// .NET, .NET Standard 2.0
Function Insert(obj As Memory<Object>) As Memory<Object>
// Island
Function Insert(obj As Memory<Object>) As Memory<Object>

Parameters:

  • obj:

Lookup

 

// .NET, .NET Standard 2.0
method Lookup(name: string): Memory<Object>
// Island
method Lookup(name: string): Memory<Object>

 

// .NET, .NET Standard 2.0
Memory<Object> Lookup(string name)
// Island
Memory<Object> Lookup(string name)

 

// .NET, .NET Standard 2.0
func Lookup(_ name: string) -> Memory<Object>
// Island
func Lookup(_ name: string) -> Memory<Object>

 

// .NET, .NET Standard 2.0
func Lookup(name string) Memory<Object>
// Island
func Lookup(name string) Memory<Object>

 

// .NET, .NET Standard 2.0
Function Lookup(name As string) As Memory<Object>
// Island
Function Lookup(name As string) As Memory<Object>

Parameters:

  • name:

Objects

 

// .NET, .NET Standard 2.0
var Objects: Map<string, Memory<Object>>;
// Island
var Objects: Map<string, Memory<Object>>;

 

// .NET, .NET Standard 2.0
Map<string, Memory<Object>> Objects
// Island
Map<string, Memory<Object>> Objects

 

// .NET, .NET Standard 2.0
var Objects: Map<string, Memory<Object>>
// Island
var Objects: Map<string, Memory<Object>>

 

// .NET, .NET Standard 2.0
Objects Map<string, Memory<Object>>
// Island
Objects Map<string, Memory<Object>>

 

// .NET, .NET Standard 2.0
FIELD Objects() As Map<string, Memory<Object>>
// Island
FIELD Objects() As Map<string, Memory<Object>>

Outer

 

// .NET, .NET Standard 2.0
var Outer: Memory<Scope>;
// Island
var Outer: Memory<Scope>;

 

// .NET, .NET Standard 2.0
Memory<Scope> Outer
// Island
Memory<Scope> Outer

 

// .NET, .NET Standard 2.0
var Outer: Memory<Scope>
// Island
var Outer: Memory<Scope>

 

// .NET, .NET Standard 2.0
Outer Memory<Scope>
// Island
Outer Memory<Scope>

 

// .NET, .NET Standard 2.0
FIELD Outer() As Memory<Scope>
// Island
FIELD Outer() As Memory<Scope>

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

 

Objects

 

// .NET, .NET Standard 2.0
var Objects: Map<string, Memory<Object>>;
// Island
var Objects: Map<string, Memory<Object>>;

 

// .NET, .NET Standard 2.0
Map<string, Memory<Object>> Objects
// Island
Map<string, Memory<Object>> Objects

 

// .NET, .NET Standard 2.0
var Objects: Map<string, Memory<Object>>
// Island
var Objects: Map<string, Memory<Object>>

 

// .NET, .NET Standard 2.0
Objects Map<string, Memory<Object>>
// Island
Objects Map<string, Memory<Object>>

 

// .NET, .NET Standard 2.0
FIELD Objects() As Map<string, Memory<Object>>
// Island
FIELD Objects() As Map<string, Memory<Object>>

Outer

 

// .NET, .NET Standard 2.0
var Outer: Memory<Scope>;
// Island
var Outer: Memory<Scope>;

 

// .NET, .NET Standard 2.0
Memory<Scope> Outer
// Island
Memory<Scope> Outer

 

// .NET, .NET Standard 2.0
var Outer: Memory<Scope>
// Island
var Outer: Memory<Scope>

 

// .NET, .NET Standard 2.0
Outer Memory<Scope>
// Island
Outer Memory<Scope>

 

// .NET, .NET Standard 2.0
FIELD Outer() As Memory<Scope>
// Island
FIELD Outer() As Memory<Scope>

 

constructor

 

constructor

 

Scope()

 

init()

 

Sub New()

constructor (Memory<Scope>, Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
constructor(aOuter: Memory<Scope>; aObjects: Map<string, Memory<Object>>)
// Island
constructor(aOuter: Memory<Scope>; aObjects: Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
Scope(Memory<Scope> aOuter, Map<string, Memory<Object>> aObjects)
// Island
Scope(Memory<Scope> aOuter, Map<string, Memory<Object>> aObjects)

 

// .NET, .NET Standard 2.0
init(_ aOuter: Memory<Scope>, _ aObjects: Map<string, Memory<Object>>)
// Island
init(_ aOuter: Memory<Scope>, _ aObjects: Map<string, Memory<Object>>)

 

// .NET, .NET Standard 2.0
Sub New(aOuter As Memory<Scope>, aObjects As Map<string, Memory<Object>>)
// Island
Sub New(aOuter As Memory<Scope>, aObjects As Map<string, Memory<Object>>)

Parameters:

  • aOuter:
  • aObjects:

constructor (Scope)

 

constructor(value: Scope)

 

Scope(Scope value)

 

init(_ value: Scope)

 

Sub New(value As Scope)

Parameters:

  • value: