TypeSwitchStmt

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

TypeSwitchStmt()

 

init()

 

Sub New()

constructor (Pos, Stmt, Stmt, Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)
// Island
constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)
// Island
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)

 

// .NET, .NET Standard 2.0
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)
// Island
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)
// Island
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aAssign:
  • aBody:

constructor (TypeSwitchStmt)

 

constructor(value: TypeSwitchStmt)

 

TypeSwitchStmt(TypeSwitchStmt value)

 

init(_ value: TypeSwitchStmt)

 

Sub New(value As TypeSwitchStmt)

Parameters:

  • value:

Assign

 

var Assign: Stmt;

 

Stmt Assign

 

var Assign: Stmt

 

Assign Stmt

 

FIELD Assign() As Stmt

Body

 

// .NET, .NET Standard 2.0
var Body: Memory<BlockStmt>;
// Island
var Body: Memory<BlockStmt>;

 

// .NET, .NET Standard 2.0
Memory<BlockStmt> Body
// Island
Memory<BlockStmt> Body

 

// .NET, .NET Standard 2.0
var Body: Memory<BlockStmt>
// Island
var Body: Memory<BlockStmt>

 

// .NET, .NET Standard 2.0
Body Memory<BlockStmt>
// Island
Body Memory<BlockStmt>

 

// .NET, .NET Standard 2.0
FIELD Body() As Memory<BlockStmt>
// Island
FIELD Body() As Memory<BlockStmt>

End Island

 

method End: Pos

 

Pos End()

 

func End() -> Pos

 

func End() Pos

 

Function End() As Pos

Init

 

var Init: Stmt;

 

Stmt Init

 

var Init: Stmt

 

Init Stmt

 

FIELD Init() As Stmt

Pos Island

 

method Pos: Pos

 

Pos Pos()

 

func Pos() -> Pos

 

func Pos() Pos

 

Function Pos() As Pos

Switch

 

var Switch: Pos;

 

Pos Switch

 

var Switch: Pos

 

Switch Pos

 

FIELD Switch() As Pos

 

Assign

 

var Assign: Stmt;

 

Stmt Assign

 

var Assign: Stmt

 

Assign Stmt

 

FIELD Assign() As Stmt

Body

 

// .NET, .NET Standard 2.0
var Body: Memory<BlockStmt>;
// Island
var Body: Memory<BlockStmt>;

 

// .NET, .NET Standard 2.0
Memory<BlockStmt> Body
// Island
Memory<BlockStmt> Body

 

// .NET, .NET Standard 2.0
var Body: Memory<BlockStmt>
// Island
var Body: Memory<BlockStmt>

 

// .NET, .NET Standard 2.0
Body Memory<BlockStmt>
// Island
Body Memory<BlockStmt>

 

// .NET, .NET Standard 2.0
FIELD Body() As Memory<BlockStmt>
// Island
FIELD Body() As Memory<BlockStmt>

Init

 

var Init: Stmt;

 

Stmt Init

 

var Init: Stmt

 

Init Stmt

 

FIELD Init() As Stmt

Switch

 

var Switch: Pos;

 

Pos Switch

 

var Switch: Pos

 

Switch Pos

 

FIELD Switch() As Pos

 

constructor

 

constructor

 

TypeSwitchStmt()

 

init()

 

Sub New()

constructor (Pos, Stmt, Stmt, Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)
// Island
constructor(aSwitch: Pos; aInit: Stmt; aAssign: Stmt; aBody: Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)
// Island
TypeSwitchStmt(Pos aSwitch, Stmt aInit, Stmt aAssign, Memory<BlockStmt> aBody)

 

// .NET, .NET Standard 2.0
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)
// Island
init(_ aSwitch: Pos, _ aInit: Stmt, _ aAssign: Stmt, _ aBody: Memory<BlockStmt>)

 

// .NET, .NET Standard 2.0
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)
// Island
Sub New(aSwitch As Pos, aInit As Stmt, aAssign As Stmt, aBody As Memory<BlockStmt>)

Parameters:

  • aSwitch:
  • aInit:
  • aAssign:
  • aBody:

constructor (TypeSwitchStmt)

 

constructor(value: TypeSwitchStmt)

 

TypeSwitchStmt(TypeSwitchStmt value)

 

init(_ value: TypeSwitchStmt)

 

Sub New(value As TypeSwitchStmt)

Parameters:

  • value:

End Island

 

method End: Pos

 

Pos End()

 

func End() -> Pos

 

func End() Pos

 

Function End() As Pos

Pos Island

 

method Pos: Pos

 

Pos Pos()

 

func Pos() -> Pos

 

func Pos() Pos

 

Function Pos() As Pos