RGBA64

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.image.color
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

RGBA64()

 

init()

 

Sub New()

constructor (UInt16, UInt16, UInt16, UInt16)

 

// .NET, .NET Standard 2.0
constructor(aR: UInt16; aG: UInt16; aB: UInt16; aA: UInt16)
// Island
constructor(aR: uint16; aG: uint16; aB: uint16; aA: uint16)

 

// .NET, .NET Standard 2.0
RGBA64(UInt16 aR, UInt16 aG, UInt16 aB, UInt16 aA)
// Island
RGBA64(uint16 aR, uint16 aG, uint16 aB, uint16 aA)

 

// .NET, .NET Standard 2.0
init(_ aR: UInt16, _ aG: UInt16, _ aB: UInt16, _ aA: UInt16)
// Island
init(_ aR: uint16, _ aG: uint16, _ aB: uint16, _ aA: uint16)

 

// .NET, .NET Standard 2.0
Sub New(aR As UInt16, aG As UInt16, aB As UInt16, aA As UInt16)
// Island
Sub New(aR As uint16, aG As uint16, aB As uint16, aA As uint16)

Parameters:

  • aR:
  • aG:
  • aB:
  • aA:

constructor (RGBA64)

 

constructor(value: RGBA64)

 

RGBA64(RGBA64 value)

 

init(_ value: RGBA64)

 

Sub New(value As RGBA64)

Parameters:

  • value:

A

 

var A: uint16;

 

uint16 A

 

var A: uint16

 

A uint16

 

FIELD A() As uint16

B

 

var B: uint16;

 

uint16 B

 

var B: uint16

 

B uint16

 

FIELD B() As uint16

G

 

var G: uint16;

 

uint16 G

 

var G: uint16

 

G uint16

 

FIELD G() As uint16

R

 

var R: uint16;

 

uint16 R

 

var R: uint16

 

R uint16

 

FIELD R() As uint16

RGBA

 

method RGBA: tuple of (r: UInt32, g: UInt32, b: UInt32, a: UInt32)

 

(UInt32 r, UInt32 g, UInt32 b, UInt32 a) RGBA()

 

func RGBA() -> (UInt32, UInt32, UInt32, UInt32)

 

func RGBA() tuple of (|name=r| UInt32, |name=g| UInt32, |name=b| UInt32, |name=a| UInt32)

 

Function RGBA() As Tuple (Of UInt32, UInt32, UInt32, UInt32)

 

A

 

var A: uint16;

 

uint16 A

 

var A: uint16

 

A uint16

 

FIELD A() As uint16

B

 

var B: uint16;

 

uint16 B

 

var B: uint16

 

B uint16

 

FIELD B() As uint16

G

 

var G: uint16;

 

uint16 G

 

var G: uint16

 

G uint16

 

FIELD G() As uint16

R

 

var R: uint16;

 

uint16 R

 

var R: uint16

 

R uint16

 

FIELD R() As uint16

 

constructor

 

constructor

 

RGBA64()

 

init()

 

Sub New()

constructor (UInt16, UInt16, UInt16, UInt16)

 

// .NET, .NET Standard 2.0
constructor(aR: UInt16; aG: UInt16; aB: UInt16; aA: UInt16)
// Island
constructor(aR: uint16; aG: uint16; aB: uint16; aA: uint16)

 

// .NET, .NET Standard 2.0
RGBA64(UInt16 aR, UInt16 aG, UInt16 aB, UInt16 aA)
// Island
RGBA64(uint16 aR, uint16 aG, uint16 aB, uint16 aA)

 

// .NET, .NET Standard 2.0
init(_ aR: UInt16, _ aG: UInt16, _ aB: UInt16, _ aA: UInt16)
// Island
init(_ aR: uint16, _ aG: uint16, _ aB: uint16, _ aA: uint16)

 

// .NET, .NET Standard 2.0
Sub New(aR As UInt16, aG As UInt16, aB As UInt16, aA As UInt16)
// Island
Sub New(aR As uint16, aG As uint16, aB As uint16, aA As uint16)

Parameters:

  • aR:
  • aG:
  • aB:
  • aA:

constructor (RGBA64)

 

constructor(value: RGBA64)

 

RGBA64(RGBA64 value)

 

init(_ value: RGBA64)

 

Sub New(value As RGBA64)

Parameters:

  • value:

RGBA

 

method RGBA: tuple of (r: UInt32, g: UInt32, b: UInt32, a: UInt32)

 

(UInt32 r, UInt32 g, UInt32 b, UInt32 a) RGBA()

 

func RGBA() -> (UInt32, UInt32, UInt32, UInt32)

 

func RGBA() tuple of (|name=r| UInt32, |name=g| UInt32, |name=b| UInt32, |name=a| UInt32)

 

Function RGBA() As Tuple (Of UInt32, UInt32, UInt32, UInt32)