NYCbCrA

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.image.color
  • Platforms: .NET, .NET Standard 2.0, Island


 

constructor

 

constructor

 

NYCbCrA()

 

init()

 

Sub New()

constructor (YCbCr, Byte)

 

// .NET, .NET Standard 2.0
constructor(aYCbCr: YCbCr; aA: Byte)
// Island
constructor(aYCbCr: YCbCr; aA: uint8)

 

// .NET, .NET Standard 2.0
NYCbCrA(YCbCr aYCbCr, Byte aA)
// Island
NYCbCrA(YCbCr aYCbCr, uint8 aA)

 

// .NET, .NET Standard 2.0
init(_ aYCbCr: YCbCr, _ aA: Byte)
// Island
init(_ aYCbCr: YCbCr, _ aA: uint8)

 

// .NET, .NET Standard 2.0
Sub New(aYCbCr As YCbCr, aA As Byte)
// Island
Sub New(aYCbCr As YCbCr, aA As uint8)

Parameters:

  • aYCbCr:
  • aA:

constructor (NYCbCrA)

 

constructor(value: NYCbCrA)

 

NYCbCrA(NYCbCrA value)

 

init(_ value: NYCbCrA)

 

Sub New(value As NYCbCrA)

Parameters:

  • value:

A

 

var A: uint8;

 

uint8 A

 

var A: uint8

 

A uint8

 

FIELD A() As uint8

Cb

 

property Cb: uint8 read write;

 

uint8 Cb { get; set; }

 

var Cb: uint8 { get{} set{} }

 

Cb uint8

 

Property Cb() As uint8

Cr

 

property Cr: uint8 read write;

 

uint8 Cr { get; set; }

 

var Cr: uint8 { get{} set{} }

 

Cr uint8

 

Property Cr() As uint8

RGBA

 

method RGBA: tuple of (UInt32, UInt32, UInt32, UInt32)

 

(UInt32, UInt32, UInt32, UInt32) RGBA()

 

func RGBA() -> (UInt32, UInt32, UInt32, UInt32)

 

func RGBA() tuple of (UInt32, UInt32, UInt32, UInt32)

 

Function RGBA() As Tuple (Of UInt32, UInt32, UInt32, UInt32)

Y

 

property Y: uint8 read write;

 

uint8 Y { get; set; }

 

var Y: uint8 { get{} set{} }

 

Y uint8

 

Property Y() As uint8

YCbCr

 

var YCbCr: YCbCr;

 

YCbCr YCbCr

 

var YCbCr: YCbCr

 

YCbCr YCbCr

 

FIELD YCbCr() As YCbCr

 

A

 

var A: uint8;

 

uint8 A

 

var A: uint8

 

A uint8

 

FIELD A() As uint8

YCbCr

 

var YCbCr: YCbCr;

 

YCbCr YCbCr

 

var YCbCr: YCbCr

 

YCbCr YCbCr

 

FIELD YCbCr() As YCbCr

 

Cb

 

property Cb: uint8 read write;

 

uint8 Cb { get; set; }

 

var Cb: uint8 { get{} set{} }

 

Cb uint8

 

Property Cb() As uint8

Cr

 

property Cr: uint8 read write;

 

uint8 Cr { get; set; }

 

var Cr: uint8 { get{} set{} }

 

Cr uint8

 

Property Cr() As uint8

Y

 

property Y: uint8 read write;

 

uint8 Y { get; set; }

 

var Y: uint8 { get{} set{} }

 

Y uint8

 

Property Y() As uint8

 

constructor

 

constructor

 

NYCbCrA()

 

init()

 

Sub New()

constructor (YCbCr, Byte)

 

// .NET, .NET Standard 2.0
constructor(aYCbCr: YCbCr; aA: Byte)
// Island
constructor(aYCbCr: YCbCr; aA: uint8)

 

// .NET, .NET Standard 2.0
NYCbCrA(YCbCr aYCbCr, Byte aA)
// Island
NYCbCrA(YCbCr aYCbCr, uint8 aA)

 

// .NET, .NET Standard 2.0
init(_ aYCbCr: YCbCr, _ aA: Byte)
// Island
init(_ aYCbCr: YCbCr, _ aA: uint8)

 

// .NET, .NET Standard 2.0
Sub New(aYCbCr As YCbCr, aA As Byte)
// Island
Sub New(aYCbCr As YCbCr, aA As uint8)

Parameters:

  • aYCbCr:
  • aA:

constructor (NYCbCrA)

 

constructor(value: NYCbCrA)

 

NYCbCrA(NYCbCrA value)

 

init(_ value: NYCbCrA)

 

Sub New(value As NYCbCrA)

Parameters:

  • value:

RGBA

 

method RGBA: tuple of (UInt32, UInt32, UInt32, UInt32)

 

(UInt32, UInt32, UInt32, UInt32) RGBA()

 

func RGBA() -> (UInt32, UInt32, UInt32, UInt32)

 

func RGBA() tuple of (UInt32, UInt32, UInt32, UInt32)

 

Function RGBA() As Tuple (Of UInt32, UInt32, UInt32, UInt32)