Pool

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.sync
  • Platforms: .NET, .NET Standard 2.0, Island

Properties


New

 

// .NET, .NET Standard 2.0
property New: Func<System.Object> read write;
// Island
property New: Func<RemObjects.Elements.System.Object> read write;

 

// .NET, .NET Standard 2.0
Func<System.Object> New { get; set; }
// Island
Func<RemObjects.Elements.System.Object> New { get; set; }

 

// .NET, .NET Standard 2.0
var New: Func<System.Object> { get{} set{} }
// Island
var New: Func<RemObjects.Elements.System.Object> { get{} set{} }

 

// .NET, .NET Standard 2.0
New Func<System.Object>
// Island
New Func<RemObjects.Elements.System.Object>

 

// .NET, .NET Standard 2.0
Property New() As Func<System.Object>
// Island
Property New() As Func<RemObjects.Elements.System.Object>

Instance Methods


constructor

 

constructor

 

Pool()

 

init()

 

Sub New()

constructor (Pool)

 

constructor(value: Pool)

 

Pool(Pool value)

 

init(_ value: Pool)

 

Sub New(value As Pool)

Parameters:

  • value:

Get

 

method Get: Object

 

Object Get()

 

func Get() -> Object

 

func Get() interface{}

 

Function Get() As Object

Put

 

method Put(x: Object)

 

void Put(Object x)

 

func Put(_ x: Object)

 

// .NET, .NET Standard 2.0
func Put(x interface{}) 
// Island
func Put(x interface{}) void

 

Sub Put(x As Object)

Parameters:

  • x: