Cond

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.sync
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Cond()

 

init()

 

Sub New()

constructor (Cond)

 

constructor(value: Cond)

 

Cond(Cond value)

 

init(_ value: Cond)

 

Sub New(value As Cond)

Parameters:

  • value:

constructor (Mutex)

 

constructor(aMutex: Mutex)

 

Cond(Mutex aMutex)

 

init(_ aMutex: Mutex)

 

Sub New(aMutex As Mutex)

Parameters:

  • aMutex:

Broadcast

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

func Broadcast()

 

Sub Broadcast()

L

 

property L: Locker read write;

 

Locker L { get; set; }

 

var L: Locker { get{} set{} }

 

L Locker

 

Property L() As Locker

Signal

 

method Signal

 

void Signal()

 

func Signal()

 

func Signal()

 

Sub Signal()

Wait

 

method Wait

 

void Wait()

 

func Wait()

 

func Wait()

 

Sub Wait()

 

L

 

property L: Locker read write;

 

Locker L { get; set; }

 

var L: Locker { get{} set{} }

 

L Locker

 

Property L() As Locker

 

constructor

 

constructor

 

Cond()

 

init()

 

Sub New()

constructor (Cond)

 

constructor(value: Cond)

 

Cond(Cond value)

 

init(_ value: Cond)

 

Sub New(value As Cond)

Parameters:

  • value:

constructor (Mutex)

 

constructor(aMutex: Mutex)

 

Cond(Mutex aMutex)

 

init(_ aMutex: Mutex)

 

Sub New(aMutex As Mutex)

Parameters:

  • aMutex:

Broadcast

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

func Broadcast()

 

Sub Broadcast()

Signal

 

method Signal

 

void Signal()

 

func Signal()

 

func Signal()

 

Sub Signal()

Wait

 

method Wait

 

void Wait()

 

func Wait()

 

func Wait()

 

Sub Wait()