Cond

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.sync

 

constructor

 

constructor

 

Cond()

 

init()

constructor (Cond)

 

constructor(value: Cond)

 

Cond(Cond value)

 

init(_ value: Cond)

Parameters:

  • value:

constructor (Mutex)

 

constructor(aMutex: Mutex)

 

Cond(Mutex aMutex)

 

init(_ aMutex: Mutex)

Parameters:

  • aMutex:

Broadcast

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

func Broadcast()

L

 

property L: Locker read write;

 

Locker L { get; set; }

 

var L: Locker { get{} set{} }

 

L Locker

Signal

 

method Signal

 

void Signal()

 

func Signal()

 

func Signal()

Wait

 

method Wait

 

void Wait()

 

func Wait()

 

func Wait()

 

L

 

property L: Locker read write;

 

Locker L { get; set; }

 

var L: Locker { get{} set{} }

 

L Locker

 

constructor

 

constructor

 

Cond()

 

init()

constructor (Cond)

 

constructor(value: Cond)

 

Cond(Cond value)

 

init(_ value: Cond)

Parameters:

  • value:

constructor (Mutex)

 

constructor(aMutex: Mutex)

 

Cond(Mutex aMutex)

 

init(_ aMutex: Mutex)

Parameters:

  • aMutex:

Broadcast

 

method Broadcast

 

void Broadcast()

 

func Broadcast()

 

func Broadcast()

Signal

 

method Signal

 

void Signal()

 

func Signal()

 

func Signal()

Wait

 

method Wait

 

void Wait()

 

func Wait()

 

func Wait()