Pool
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.sync
- Platforms: .NET, .NET Standard 2.0, Island
Properties
New
// .NET, .NET Standard 2.0
property New: Func<System.Object> read write;
// Island
property New: Func<RemObjects.Elements.System.Object> read write;
// .NET, .NET Standard 2.0
Func<System.Object> New { get; set; }
// Island
Func<RemObjects.Elements.System.Object> New { get; set; }
// .NET, .NET Standard 2.0
var New: Func<System.Object> { get{} set{} }
// Island
var New: Func<RemObjects.Elements.System.Object> { get{} set{} }
// .NET, .NET Standard 2.0
New Func<System.Object>
// Island
New Func<RemObjects.Elements.System.Object>
// .NET, .NET Standard 2.0
Property New() As Func<System.Object>
// Island
Property New() As Func<RemObjects.Elements.System.Object>
Instance Methods
constructor
constructor
Pool()
init()
Sub New()
constructor (Pool)
Parameters:
- value:
Get
method Get: Object
Object Get()
func Get() -> Object
func Get() interface{}
Function Get() As Object
Put
method Put(x: Object)
void Put(Object x)
func Put(_ x: Object)
// .NET, .NET Standard 2.0
func Put(x interface{})
// Island
func Put(x interface{}) void
Sub Put(x As Object)
Parameters:
- x: