Cond
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.sync
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Cond()
init()
Sub New()
constructor (Mutex)
Parameters:
- aMutex:
constructor (Cond)
Parameters:
- value:
Broadcast
method Broadcast
void Broadcast()
func Broadcast()
// .NET, .NET Standard 2.0
func Broadcast()
// Island
func Broadcast() void
Sub Broadcast()
L
property L: Locker read write;
Locker L { get; set; }
var L: Locker { get{} set{} }
L Locker
Property L() As Locker
Signal
method Signal
void Signal()
func Signal()
// .NET, .NET Standard 2.0
func Signal()
// Island
func Signal() void
Sub Signal()
Wait
method Wait
void Wait()
func Wait()
// .NET, .NET Standard 2.0
func Wait()
// Island
func Wait() void
Sub Wait()
L
constructor
constructor
Cond()
init()
Sub New()
constructor (Mutex)
Parameters:
- aMutex:
constructor (Cond)
Parameters:
- value:
Broadcast
method Broadcast
void Broadcast()
func Broadcast()
// .NET, .NET Standard 2.0
func Broadcast()
// Island
func Broadcast() void
Sub Broadcast()
Signal
method Signal
void Signal()
func Signal()
// .NET, .NET Standard 2.0
func Signal()
// Island
func Signal() void
Sub Signal()
Wait
method Wait
void Wait()
func Wait()
// .NET, .NET Standard 2.0
func Wait()
// Island
func Wait() void
Sub Wait()